&v? 



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.6 s^ 



No40R PRICE £5 CENTS 






CV 701 
.C52 

1915 
Copy 1 



Mil 



d Cover Series" ol AIMettc Handbooks 




ill! 






Indoor and 
Outdoor 
Gymnastic 
Games 



Compiled b$ 

A.M.CHESLEY 




American Sports Publishing Co 

,„» . .,„/«.iiil 2l Warren Street. New YorK e n, '%S^ 




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6-80-15 



ANGLO-SAXON BOYS' PLAYS (Nervo-Muscular) 

By A. M. Chesley 



Co-operative 



Individualistic 



Competitive 



Individualistic 



Social Organizer 
Good Government 
Love of Country- 
Hero Service Religion 
Cricket Polo 
Battle Ball 

Basket Ball 
Toot Ball 
Volley Ball 
ug of War Bound Ball 
Club Hustle 
Day and Night 
Predatory Gangs 
Front Duty Siege War ' 



Teams 



Wealth 

Politics 

Business 

Tennis 

Golf 

Hand Ball 

Hand Tennis 

Track and Field Sports 

Indian Club Race 

Stunts 



Base Ball Gangs 



Foot in the Ring 

Link Chase 

Indian Club Circle Pull 

Fox and Geese 

Battering Ram 

B ,11 in the Ring 

Black Man Hare 

Sailor's Tag 

Pare Base Leap Frog 

Three Deep 

Puss in the Corner 

B 11 Tossing Games 

King's Land Spud 

Prisoner's Base 

Blind Man's Buff 

All Run Squat Tag 

Cross Tag 

Mat Tag 



Hermit 
Philosopher 
Student 
Gymnastics 



'50 



18 



12 



Skin the Snake 

Palm Spring 

Finger Feat, etc. 

Swimming 

Athletic Feats 

Machinery 

Tools of increasing 
Complexity 



Rowing 



Tag 



Hide and Seek 



" Coop ' 



Sailing 
Knife Work 
Shooting 
Swinging 
Folding 
Cutting 
Throwing 
Running 
Piling, etc. 

Digging 
Sand Plays 
Blocks 
DroppingThings 
Whole Arm J 
and Body 
Movements 
Kicking 



1 7 years 



Birth 





Spalding " Red Cover" Series of 

Athletic Handbooks 

No. 40R 



Indoor and Outdoor 

GYMNASTIC 

GAMES 



COMPILED BY 

A. M. CHESLEY 

PHYSICAL DIRECTOR ORANGE Y. M. C, A. 




PUBLISHED BY 

AMERICAN SPORTS PUBLISHING 

COMPANY 

21 Warren Street, New York 






& 






\<\\ 



o 



Copyright, 1915 

BY 

American Sports Publishing Company 
New York 



N,QV 22 1915 

'4733 






r* 



PART I. 

Simple Games for a Large Number. 

page 

Ball Tossing Games *9 

Mount Ball 22 

Bound Ball 22 

Curtain Ball 23 

Bombardment 23 

Mat Tag 24 

All Run 24 

Spud \\ 

Babylonian *> 

Roll Ball * 5 

Medicine Ball Passing 2S 

Corner Ball 

Captain or Centre Ball 2 ' 

Dodge Ball ■ * 9 

Peg Driving 

Man Overboard 3 

Knee Ball 3 ° 

Ball Hustle 3 ° 

Kick Ball 3I 



Skip Away 



Tag Games. 

3i 



Whip Tag 3I 

Three Deep 32 

Prisoner's Base 33 

Ham, Ham, Chicken, Ham, Bacon 3 * 

Puss in the Corner 35 



Index 

PAGE 

Group Play 36 

Garden Scamp 36 

Link Chase 37 

Battering Ram 37 

Day and Night 37 

Siege 3 8 

Running for Places 39 

Front Duty 39 

Bull in the Ring or Hare 39 

Black Man 40 

Tender Green 40 

Blind Man's Buff 40 

Fox 40 

Lame Goose 41 

Sculptor 41 

The King's Run 42 

Follow My Leader 4 2 

Bull in the Ring or Sheep Fold 42 

Leap Frog Games 43 

Foot and a Half 43 

Tag Game 44 

Cross Tag 44 

Squat Tag 45 

King's Land 45 

Sailors' Tag 45 

Blind Man's Biff 45 

Hang Tag 46 



Racing Games. 

Club Hustle 47 

Three Indian Club Race 47 

Indian Club Circle Pull 48 

Short Dash 48 

Y. M. C. A. Potato Race 49 



Index 

PAGE 

Potato Race 49 

Relay Pursuit Race 49 

Obstacle Race 49 

Human Race 49 

Wheelbarrow Race 50 

Knapsack Race 50 

Hopping Race 50 

Chariot Race 50 

Tug of War 50 

PART 11. 

Games for a Few. 
ball games!. 

Scrimmage Ball 52 

Basket Ball 54 

Newcomb 54 

Hand Polo 56 

Charley Horse Polo 60 

Bar Bell Polo 60 

Pin Hockey 60 

Gas Ball 61 

Hand Ball 61 

Hand Tennis 61 

Indoor Base Ball 62 

Ling Ball 62 

Lang Ball 63 

Square Ball 63 

Indoor Cricket 64 

Goal Throwing Game 65 

Other Games and Athletic Feats. 

Baste the Bear 65 

Sling the Monkey 66 

Walk Moon, Walk 66 

Test Mettle 67 



Index 

PAGE 

Athletic Fj:ats. 

The Palm Spring 67 

Trial of the Thumb 68 

The Finger Feat 68 

Prostrate and Perpendicular 68 

Knuckle Down 68 

The Tantalus Tricks 68 

The Triumph , 69 

Dot and Carry Two 69 

Foot Throw 69 

Breast to Mouth 69 

Jumping Through Fingers 70 

Catch Penny 70 

The Turn Over 70 

The Long Reach 7° 

Stooping Stretch 7 1 

Out Hopping Game 71 

Foot in the Ring 72 

Rooster Fight 72 

Hand Wrestle 72 

Tug of War for Two 72 

Pole Tug 73 

French or Indian Wrestle 73 

Sitting Toe Wrestle 73 

Standing Toe Wrestle 73 

Dog Fight 73 

Skin the Snake 74 

Oat Bag Games. 

Oat Bags 74 

Mat Tossing 75 

Circle Piling 75 

Quick Passing in Circle .75 

Competitive Relay Race 76 

Single Line Passing 7 6 

Double Line Passing 77 

Stake Guard 78 



Indoor and Outdoor Gymnastic Games 



Introduction 

The accompanying manual of gymnastic games was worked 
out by Mr. Chesley while a student of mine at the Y. M. C. A. 
Training School. His aim was to make a compilation of games 
that should be of practical use under the conditions of the 
ordinary gymnasium. To this end he made a careful examina- 
tion of the literature of the topic. Between four and five hun- 
dred games were carefully examined with reference to the fol- 
lowing elements : 

First — Adaptability in point of interest, muscular exercise, 
and the like to the different ages of boys and young men or- 
dinarily frequenting gymnasiums. 

Second — A sufficient degree of simplicity so that the games 
could be played from the rules without the necessity of personal 
instruction. 

Third — Emphasis upon those games which admit of being 
played by a large number of persons at one time. 

Fourth — The games have been selected also with reference to 
their value in effecting respiration, circulation and nutrition of 
the body. 

The specific questions which have been asked of these games 
are: Are they interesting? Do they involve frequent contrac- 
tions of the great muscular groups of the body? Do they demand 
moderate or excessive efforts? Is the effect upon the heart and 
circulation good or bad? Is the effect upon the position of 
the chest such as to interfere with respiration? Is the exercise 
intermittent, so as to allow the muscles to recover their tone, 
and not be overcome by the toxins of fatigue? Is there danger 
of competition such that excessive expenditure of energy will 
be involved, or that emotions will be unduly excited? Is the 
muscular action so localized as to render development uneven? 



8 Indoor and Outdoor Gymnastic Games 

Is the game adapted to the stage of life of the individuals under 
consideration? 

All of these games were examined not only with reference to 
these principles, but they were then carefully tested on the 
gymnasium floor with groups of boys and young men. It is not 
meant that each game was worked over with reference to these 
elements and the best work selected. 

I believe the collection to be the best available. I also believe 
that the classification according to years is correct and practically 
useful. While the book is distinctly aimed at providing games 
for boys, personal experience has shown that a large number of 
these games are equally adapted to women and girls. 

LUTHER GULICK, M. D. 



Indoor and Outdoor Gymnastic Games 



A Manual of Gymnastic Games for Male 
Adolescents 

It is the intent of this introduction to prove, somewhat, the 
value of play and of games of the right kind, at the right time, 
in the young man's life. 

The chief reason for choosing this subject for a thesis is the 
large demand for suitable games for gymnasium use. As to what 
comprises suitable games, we will assume the following: 

"It must be intrinsically interesting. The men must like to 
play it apart from the good that they get out of it." 

(Athletic League Letters; Games VIIL, p. 28, Dr. Gulick.) 

The rules should be simple enough not to detract from the 
interest of the game. The majority of games should admit a 
large number of players. This is one of the most difficult, as 
well as one of the most important, qualifications to fulfill. Does 
the game "violate any of the fundamental conditions of organic 
life; or, to put it positively and more fairly, does it favor the 
fundamental conditions, the fundamental necessities of respira- 
tion, circulation, nutrition and nerve action? If it favors these 
it is useful from the physical standpoint." 

(Athletic League Letters: Sept. 25, 1899, p. 7, Dr. Gulick.) 

As to the real value of games, physiologically and psychologi- 
cally, and how much they may be used with real benefit, opinions 
of leading lights in the physical training world are so varied 
that a direct statement is impossible. All believe in them some- 
what. It seems to be a matter of degree which much be decided 
by the physical director in his own peculiar field and conditions. 

At the First National Convention of the A. A. A. P. R, April 
4, 5 and 6, 1889, Boston, the following resolution was freely 
discussed and voted: 



I0 Indoor and Outdoor Gymnastic Games 

"Whereas,, we believe that two serious obstacles to the Ad- 
vancement of Physical Education in the United States are: 

"(i). The disproportionate promotion of athletic sports, 
precluding devotion of the requisite time and attention to 
thorough and symmetrical physical development; and 

"(2). The too frequent failure of school and college 
authorities to recognize and encourage such systematic gym- 
nastic training; therefore, be it 

"Resolved, That while athletic sports are highly desirable, the 
introduction and support of gymnastic instruction in our city 
and country schools and colleges are of too great importance 
to be precluded by said sports, and that a more prominent place 
in the curriculum be urged for systematic gymnastic training; 
and be it 

"Resolved, That to this end the Physical Director should have 
control of both gymnastics and athletics in schools and colleges." 

(American Physical Education Review, Vol. IV., No. 2, June, 
1899, p. 196.) 

Of course, conditions in the Young Men's Christian Associa- 
tion are even more complicated, having to deal with students, 
clerks and mechanics of all ages and temperaments, in one class 
upon the floor, and the physical director, for numerous reasons, 
without the power to dictate in all circumstances. 

To return to the game itself. Dr. Gulick asks the following 
questions: "Does it involve frequent contractions of the great 
muscular groups of the body? Does it demand moderate efforts? 
What are its effects upon the heart and lungs? Does the game 
keep the position of the chest so as to interfere in any way 
with the function of circulation and respiration? The series 
of contractions should be intermittent, so as to allow the muscles 
to recover their tone and not be overcome by the results of 
fatigue. Is the danger of competition such that will lead men 
to excessive expenditure? Are there any parts of the body that 
are so called into action as to render their development ex- 
cessive? Is the game adapted to the stage of life of the individual 
for whom it is designed?" 



Indoor and Outdoor Gymnastic Games XI 

(Athletic League Letters; Games, No. VIII., p. 28, Dr. 
Gulick.) 

We proceed to quote from Dr. Gulick's article upon the 
"Psychological, Pedagogical and Religious Aspects of Group 
Games," as published in the Pedagogical Seminary, Vol. VI., 
No. 2, and reprinted in the Association Outlook for February, 
1900: 

"The studies relate: 

"(a) To the psychology of play, particularly the plays of 
Anglo-Saxon adolescent males. 

"(b) To the relation of these play instincts to the serious 
business of life, and particularly to the higher social and psy- 
chical function of living. 

"(c) To the ways in which the truly religious life of service 
to humanity may be best initiated and fostered in the boy. 

"(d) To the directions in which organizations for fostering 
the religious life may well direct their activities. * * * We 
propose to examine the characteristics of the Anglo-Saxon young 
man as shown by his spontaneous plays, particularly his nervo- 
muscular plays. 

"The chief interests and activities of the young of all races 
and of the higher animals, centre about play, and in no other 
direction may we expect to find dominant characteristics exhibit- 
ing themselves with the power and clearness we may in this 
spontaneous play life." 

This constitutes our second reason for selecting the subject 
of games for a thesis. 

"Thus it may be that we can get important light in regard 
to the dominant characteristics of the Anglo-Saxon young man 
by making careful observation of his plays. * * * We shall 
observe the progressive character of the plays through the life 
of the individual. * * * Attention is called to the accompany- 
ing chart entitled, "Anglo-Saxon Boys' Plays." By this title 
it is not meant that these plays are exclusively carried on by 
Anglo-Saxon boys, for they are inclusive as well as differ- 
entiating. The chart is to be read from the bottom upward. It 



12 Indoor and Outdoor Gymnastic Games 

starts at zero, birth, and terminates at adult life. Its useful- 
ness must depend entirely upon the general characteristics ex- 
hibited. Psychological facts, such as we are dealing with, 
cannot be represented in a graphic way so as to be complete 
in details. For instance, the games starting at the years seven 
and twelve, are only approximate. In some individuals these 
games would be two or even three years earlier, and in others, 
correspondingly later, than we find them on this chart. Then, 
again, there is no sharp division between the plays in the three 
groups, as shown by these two lines; they shade into each other. 
That which we attempt to characterize by these three groups are 
the chief interests of the period. I have attempted to arrange 
them in a somewhat psychological order, but even in individuals 
this varies so that only the progression from simple to complex, 
as a whole, can be accepted as expressing the thought.' 

"This whole article of Dr. Gulick's cannot be reproduced here 
owing to lack of space, but should be carefully dwelt upon by 
every physical director in the country. A brief epitome, giving 
the main thought as directly applying to our subject, is the best 
that can be afforded. 

"He divides the play life of the individual into three periods 
(approximately, as stated above). The first, from birth to seven, 
is distinctively the period when the individual plays alone. To 
be sure, they grow more complex as the boy grows older, but 
they are distinctively individualistic. To quote from the article: 

" This large group of plays, it will be observed in the chart, 
are arranged in a column growing upward. By this it is meant 
to infer that these activities, these plays, having once entered 
into the life of the individual, remain throughout life of a greater 
or lesser degree of interest, and that further interests of a sim- 
ilar character come in.' 

"It will be noted that I have inserted a few tricks of a solely 
individual nature, which are not distinctively applicable to the 
period of male adolescence, but which may or may not prove in- 
teresting to some individuals who happen to be alone in the 
gymnasium. The whole subject of gymnastics has its beginning 



Indoor and Outdoor Gymnastic Games 13 

in this period. The reason for this, as developed by Dr. Gulick, 
is most interesting. 

" 'Recent investigators tell us that during the first one, two or 
three years of life, the spinal cord, together with certain lower 
parts of the brain, comes into its most complete activity; that 
it is the period for the acquirement of all those activities that 
depend upon the spinal cord. These we will know are the reflex 
activities. They constitute activities dependent upon the "lower 
level," so-called, of the nervous system, according to the Hugh- 
lings- Jackson theory. Thus, this period of development is the 
instinctive and the reflex period. Habits are being formed. "The 
best development of the later life is related to the best develop- 
ment of the earlier life." 

" 'The second period of play life is from seven to twelve. Here 
the activities whose centre has been exclusively one's self changes 
to those plays whose centre of interest is one's self in relation to 
others. A glance through the list as outlined in this period will 
show what is meant. It is the individual competitive age. "The 
great group of tag plays — cross tag, wood tag, prisoner's base, 
black man, and the like — exhibits the hunting instinct. The 
great group of ball games of which the most common are One 
Old Cat; Rounders; the Marble games; these vary in details 
all over the country." 

"'The whole group of track and field sports acquire interest 
at this period — racing in its various forms ; throwing in competi- 
tion, jumping and pole-vaulting in competition, etc. This period 
should be watched as developing ethics, morality, justice — in fact, 
the higher development of the individuality. 

" 'Coming now to our third major division, we find still 
more highly organized plays and games. These begain approx- 
imately at twelve. As I have remarked before, they may begin 
earlier or may be postponed; in some individuals they doubtless 
never begin. Attention is called to the characteristics of this 
group of games — base ball, basket ball, foot ball, cricket, hockey, 
are the chief games of the Anglo-Saxon young man.' 

"Dr. Gulick goes on to describe this period as one of gangs, 



14 Indoor and Outdoor Gymnastic Games 

predatory activities, hero-worship, and, most of all, the stage 
when 'team-work is the key-note.' Not that all play team-work, 
but that is the ideal, the tendency of the period. It is the stage 
of co-ordination and self-sacrifice. The reason is obvious. 'Sav- 
ages who have reached the stage of co-operation under a chief, 
of fighting in organized groups, are doing that which the Anglo- 
Saxon boy commences to do soon after he is twelve/ Thus, he 
explains, the youth rehearses his race instincts, and arrives at 
the age of adolescence to the period of highest development in 
his ancestors, that of self-sacrifice. Here his altruistic qualities 
begin to assert themselves, and he goes on to those higher 
developments of Christian thought and activity, reached only by 
the highly civilized (Anglo-Saxon) Christian man of to-day. 

"The author goes further into the religious aspect of the sub- 
ject, which we again recommend to the attention of our readers. 
The subject-matter seems of vital importance to the physical 
director of the Young Men's Christian Association. 

"Enough has been said, we hope, to prove somewhat the value 
of games of the right kind, at the right time in the young man's 
life. Thomas Wentworth Higginson, while apparently knowing 
nothing of the systematic development of the man, as outlined 
by Dr. Gulick, must have had a presentiment of the value of play 
life. His thoughts are so delightfully apt and in line with the 
argument that we wish to express that we desire to quote from 
his 'Outdoor Papers': 

" 'Never yet did an ill-starred young saint waste his Saturday 
afternoons in preaching sermons in the garret to his deluded 
little sisters and their dolls without living to repent it in ma- 
turity. The precocious little sentimentalists wither away like 
blanched potato plants in a cellar; and then comes some vigorous 
youth from his outdoor work or play and grasps the rudder of 
the age, as he grasped the oar, the bat or the plough.' 

"Again, wisely said Horace Mann: 'All through the life of a 
pure-minded but feeble-bodied man, his path is lined with 
memory's gravestones, which mark the spots where noble enter- 
prises perished for lack of physical vigor to embody them in 
deeds.' 



Indoor and Outdoor Gymnastic Games 15 

"Again, 'We must not ignore the play-impulse in human nature, 
which, according to Schiller, is the foundation of all art. Meet 
Nature on the cricket ground or at the regatta; swim with her, 
ride with her, run with her, and she gladly takes you back once 
more within the horizon of her magic, and your heart of man- 
hood is born again into more than the fresh happiness of the 
boy.' " 

("Play in Physical Education," G. E. Johnston; American 
Physical Education Review, Vol. III., no. 3, p. 179.) 

The belief that play activity has its root in instinct is by no 
means novel. Professor James, in his chapter on instinct, 
catalogues what seem to him to be the most prominent of the 
tendencies which are instinctive in the human species, and in 
the list is play. In 1877 John Strachan, a physician of Edin- 
burgh, issued a little book in which he endeavors to show that 
play is instinctive, and that it is Nature's method of prepara- 
tion for mature life, claiming that play activity, alone, is suf- 
ficient for the highest development of all the faculties, mental or 
physical. Mr. Johnson also claims in this article that play is a 
preparation for future serious occupations, and cites the play 
of kittens or young dogs as an example. But observation seems 
to teach us that in many cases the play activity seems to be a 
rehearsal of race instinct, as in the hunting and fighting games 
of boys. We are inclined to think that it is both. 

The boy who is building a hut in the woods and the girl 
who is making a dress for her doll are working with all their 
might, but are nevertheless at play, acting from "inner neces- 
sity and impulse," and from tendencies which are clearly in- 
stinctive. Moreover, it is the glory of play, that it may not only 
prepare for future serious occupations, but does actually in some 
happy cases, develop into a life work. Art belongs to play, and 
he who paints or chisels or writes because he must is only fol- 
lowing out a play impulse into and through maturity. It is serious 
now, and for that reason, and for dignity's sake, perhaps should 
be termed work rather than play. 

To recapitulate. Play activity is rooted in instinct. It is a law 



16 Indoor and Outdoor Gymnastic Games 

of life, obedience to which prepares for the serious occupations 
of maturity. As a generator and conservator of nervous energy 
it surpasses all other forms of exercise. As a character builder 
it produces strength and positiveness of will. It is especially 
needed in the education of the city poor. Play should follow 
deep-seated and well-defined hereditary tendencies of the human 
species. Not only in games, but what may be termed in dis- 
tinction, play should be utilized. 



Indoor and Outdoor Gymnastic (James ij 



Note 

These games are especially adapted to the Adolescent 
Period, but in many instances are played throughout 
the country by classes of all ages. Most of them have 
been tried, personally, by the writer, with success. A 
few, coming with splendid recommendation and seem- 
ing obviously adapted to the need, have not been 
tested. 



Indoor and Outdoor Gymnastic Games 19 



PART I. 



SIMPLE GAMES FOR A LARGE NUMBER 
Ball Tossing Game 

Form a circle facing centre, double arms' length distance be- 
tween players. One player in centre. Players toss a ball to each 
other, left or right, or over the head of one player only, to player 
beyond, the centre player endeavoring to get the ball or knock 
it to the floor, and in case of miss exchanging places with the 
player who caused the failure, either by poor throwing or catch- 
ing. 

Ball Tossing Games 

r (Mind and Body, Vol. II., No. 19, p. 136.) 

Form a circle in front in close order, wide enough to permit 
the passage or escape of the centre player. Pupils face the centre. 
The centre player tosses the ball to whomsoever he likes, such 
player in turn tossing the ball back to the centre player who 
must catch it and escape with it through one of the openings, 
the player who threw the ball endeavoring to catch him before 
he can succeed. Places are exchanged when the centre player 
has been caught. 

The centre player of a circle tosses the ball to his playmates a 
number of times agreed upon— four, six or eight times. Upon the 
last return toss the players scatter, the centre player endeavoring 
to hit some one with the ball before the players can get too far 
away from him. The player who is hit exchanges places with 
the centre player. 



20 Indoor and Outdoor Gymnastic Games 

Ball Passing Games and Diversions 

For Basket Ball; also to be played with Oat Bags. 
(Mind and Body, Vol. IV., No. 42, p. 141.) 
1. The players are divided into two parties. Each party then 
arranges itself into two ranks facing each other. The ranks are 
from two to five paces apart, as space will permit, and the two 
parties are two or three paces apart. The ranks in each party 
are numbered 1 and 2. All being ready, a ball is given to the 

First Rank 00000000000 



First party. 
Second Rank OOOOOOOOOOO 

First Rank OOOOOOOOOOO 

\£ \ Second party. 

Second Rank OOOOOOOOOOO 

first member of Rank 1 in each party. He throws to the mem- 
ber of Rank 2 just opposite him, who throws it to the second 
member of Rank 1, and so on. When the ball gets to the last 
member by the same zig-zag path, the party which returns the 
ball to the first member first, wins the game. (See figure.) 

2. The players are arranged in four ranks, numbered 1, 2, 3 
and 4. (See figure.) Ranks 1 and 2 face ranks 3 and 4. Ranks 
1 and 3 constitute one party and 2 and 4 the other. Hence thd 
ball must be thrown over one rank each time. Otherwise the 
game is like No. 1. 

First Rank O OOOOOOO 



9 k 



Second Rank O O O O O O 

Third Rank O * O O O O O 

Fourth Rank O B O O O O O 



Indoor and Outdoir Gymnastic Games 21 

3. The players form a circle facing inward. Each half of the 
circle constitutes a party, as shown in the cut. Otherwise the 
game is the same as before. 






o 



4. The two parties form separate circles, the one within the 
other. The inner party faces outward, the other party faces in- 
ward. Two balls are used by each party. 



O 



o 



o o 
o 



o ° o 



o o 



o o 



o ° 



o o 

o 



o 



5T The parties form separate circles and the ball must pass 
around the circle three times. The party which first accom- 
plishes this wins. 



22 Indoor and Outdoor Gymnastic Games 

Mount Ball 

(Mind and Body, Vol. I., No. 6, i8g4.y 
This ancient game is played under difficult but very amusing 
conditions. The players "pair off" according to height, strength 
and agility, and form a double circle, faces to the centre, with 
from two to six paces interval between pairs, according to the 
number of players taking part. A coin or other article tossed 
in the air decides who of the pairs shall become "pack-mule" or 
"pony" and who "rider." Those designated as riders take a stride 
position sideward and brace themselves by placing both hands 
on the knees, which should be kept extended, the body being 
forward in order that the riders in the rear, outer circle, may 
readily mount by straddling their shoulders, upon the command 
of the leader of the game to "Mount." The riders having 
mounted, play "catch ball," the ponies (as the play becomes 
better understood) growing restive, turning right, left or about, 
in order to make the ball catching as difficult as possible. When 
the ball has been missed by a rider, all immediately dismount 
and flee, the pony of the rider who missed the ball quickly picking 
it up and commanding all to "stand" or "halt." All riders obey 
by standing still and the pony endeavors to hit a rider who 
may jump upward, or drop, but not otherwise leave his place. 
The other ponies remain in position in order that the riders 
may be readily distinguished. If the player who aims to hit a 
rider is successful in properly hitting him, places are exchanged, 
riders becoming ponies and ponies riders. If not successful, the 
game is continued as at first. The ball must at no time be held 
by a player but tossed as quickly as caught, no matter in what 
position the rider may find himself. The play may also be so di- 
rected that any pony can pick up the ball and aim it at the nearest 
rider. The leader of the game gives the command to mount and 
dismount, determining the "misses" and "hits." 

Bound Ball 

(Mind and Body, Vol. I, No. 10, p. 16.) 
The players divide into two equal parties and take their places 



Indoor and Outdoor Gymnastic Games 23 

on both sides of a line marked on the floor, at a distance of 
about five paces from it. The players on each side group them- 
selves so that each man will have a space of from four to six feet 
square to move about in. The leader of the game throws the ball 
into the midst of the players of either group in such a way that it 
will rebound, the play consisting in keeping the ball by striking it 
with the hand from above, downward, and upon the first opportu- 
nity directing it into the opposite group on the other side of the 
line. This group retaliates in the same manner, landing the ball 
in the first group, and so on. The score keeper notes the follow- 
ing errors, twelve of which lose the game: Failure to strike 
the ball from above; failure to bound the ball, before landing it 
in the opposite field ; "deadening," i. e., permitting the ball to roll 
instead of bounding it. In case the ball does not rebound in the 
opposite field, the group from which it came has another trial. 

Curtain Ball 

(Mind and Body, Vol. IV., No. 38, p. 34.) 

Similar to Volley Ball. Half of the players stationed on one 
side of a curtain about eight feet high and half on the other, 
thus hiding the players from each other's view. Rest of the game 
same as Volley Ball. Two umpires necessary. 

Bombardment 

Similar to Battle Ball. More can play. Have as many pins or 
Indian clubs set up as men playing. Players all stand in front of 
pins at either end of gymnasium and keep as many balls busy as 
you have on hand. Every pin knocked down counts one point for 
the side knocking it down. Balls may be thrown against the wall 
behind the pins and carromed back, knocking down pins in that 
way. Men must not step over the centre line in throwing the 
ball or for any reason. With the use of the medicine balls and 
two or three basket balls, twenty players can be kept exceedingly 
busy. 



24 Indoor and Outdoor Gymnastic Games 

Mat Tag 

(Era— 1893— Page 872.) 
Place mats on the floor some distance apart. One man takes 
his place in centre of the floor with the ball and tries to hit one 
of the other players while they cross from one mat to another, 
the mats being places of safety. When he hits another player, 
the player hit takes his place. 

All Run 

In "All Run" a square is made in the centre of the floor in 
which all of the players gather, one man being chosen or volun- 
teering to take first throw. The ball is then thrown in the air 
and everyone runs to get as far away from the centre as pos- 
sible except the thrower, who must catch the ball and then 
cry "Hold," at which all the rest instantly stop. He then chooses 
a man at whom to throw the ball, he being obliged to stand on 
the spot where he caught the ball. If he hits the man at whom 
he is throwing, that player takes his place ; if he misses him, the 
players all return to the centre and he is given another trial. If 
he misses the second time, he is obliged to stand twenty feet 
from the square, with his back to the players and each player 
has one chance to hit him with the ball. 

Spud 

"Spud" is played ordinarily with an old indoor base ball some- 
what soft from use. A basket ball or volley ball may be used. 
All gather around one of the players who drops the ball, at the 
same time giving one of the names or numbers. The person 
called immediately obtains possession of the ball and throws 
from where he stands at one of the players (who scatter). If he 
hits a player that man strives to hit another and so on until some- 
one misses hitting. One miss counts one spud. The person who 
misses continues the game in the centre. Three misses or spuds 
make the guilty party liable to punishment in "All Run." 



Indoor and Outdoor Gymnastic Games 25 

Babylonian 

(Era— 1893— P. 3I1.)j 
Played with the big medicine ball. Team composed of eight or 
twelve men each; eight seems to be the better number. The 
teams are placed in line sideward, facing each other. The men 
clasp one another around the waist and in no case must the hold 
be broken. At the word "Go," each team rushes toward the 
centre, using the feet only in working the ball toward the centre, 
each team endeavoring to get the ball across the opposite goal. 
Should a hold be broken or the men fall down, the whistle is 
blown, lines formed over again and the team breaking or foul- 
ing loses a point, three fouls making a goal. Best two in three 
or three in five goals constitute the game. The ends are the 
men who must do the best work, preventing the ball from going 
out at the sides, also keeping the lines closed up. If the ball 
goes out of bounds, it must be placed in the centre again; then 
the game continues. Tripping, breaking hold or unnecessarily 
rough play constitute fouls, at the discretion of the referee. 

Roll Ball 

(Mind and Body, Vol. V., No. 55; Mind and Body, Vol. IV., No. 
39; Mind and Body, Vol. II., No. 24.) 
Players form in a circle with hands grasped. A starter stands 
in the centre and tries to kick the ball so that it will roll but not 
leave the ground, and pass through between two members of the 
circle. These roll it back. This continues until the ball goes 
through, when the player on whose right side it passed, exchanges 
places with the centre player. 

Medicine Ball Passing 

(Physical Education, Vol. IV, page 90.) 
Great sport can be attained by adding several articles; for in- 
stance, basket ball, base ball, tennis ball, Indian club, dumb bell, 
etc., if the class is large. This combination keeps one in a state 



26 



Indoor and Outdoor Gymnastic Games 



of excitement, and perhaps in some instances too much, but still 
is a very practical game for the gymnasium. A penalty may be 
attached to the person dropping or failing to pass accurately. It 
may be to withdraw from the circle after making two or more 
such errors. 

Corner Ball 
(Mind and Body, Vol. V., No. 56, p. 186.) 
A space about thirty feet long and twenty feet wide is needed 
for the game. (See figure.) A line (1) divides this into two 
equal parts. At each corner is a base. Each party forms in a 
straight line about eight feet from the line. Two members of 
each party take positions in the bases on the other side. Number 



J 


O) 

ox 


fa 


• 

> 



r 




m 


m 






m 


m 






01 

D ? 
0) 


P 

P 

• 


rr 

6 O 

» 

» t 



one of the first party then throws the ball over the heads of 
the second party, to one of his fellows on either of the bases. If 
he catches it, he throws it back. The opposing party tries to 
intercept the ball and, if successful, gains one point. The play 
then continues, the other side throwing the ball. 
The rules of the game are : 

1. The members of each party may move about freely in their 
space. 

2. No member may cross the line. 



Indoor and Outdoor Gymnastic Games 

Captain or Centre Ball 



»7 



(American Physical Education Review.) 

March, '99, p. 73- 

The field is divided into two equal parts with a neutral space 

of about two feet intervening, each half again being subdivided 

into five squares or bases (1, 2, 3, 4> 5) and a centre base (6) as 

per diagram. 



[CJ [©J 




u 

oG 

°.?0 D 

n 



Place a spring-board in the centre square. The line up of 
the players is the following: A takes centre, B first, C second, 
D third, E fourth, and F fifth bases, while guards G, H, I and J 
line up in the opposing players' territory. The opposing players 
or team take the same position on the other side of the field. Play 
begins with the umpire taking his place in the neutral place and 
tossing up the ball. The players of both sides try to gain posses- 
sion. If, for instance, guard H succeeds, he throws the ball to 
one of the basemen of his side, say B, who in turn will throw the 
ball to centre A, while the guards of the opposing team do their 



28 Indoor and Outdoor Gymnastic Games 

best to prevent a throw to centre, by holding up theif hands, 
catching the ball and throwing same to their own side. 

1. If a baseman is successful in throwing the ball to centre, it 
counts one point for his side. Then the ball is returned to the 
umpire who begins play again by tossing it up. 

2. If the centre player, in trying to catch the ball, steps off the 
board, it does not count one point, but he has the privilege of re- 
turning the ball to one of his basemen without interference of the 
opposing guards. 

3. If a throw from a baseman to centre is blocked by the op- 
posing guards, he should pass the ball on to the next baseman or 
to the guards of his side, who pass the ball on to the next base- 
man, etc., keeping the ball moving as much as possible. 

4. A throw from a guard to centre does not count one point, 
but centre can pass the ball to one of his basemen (opposing 
players being allowed to interfere). 

5. Guards are not allowed to cross the boundary line or to 
step within the squares, nor are the basemen allowed to leave 
their bases. Leaving the bases or crossing the boundary line 
to interfere with a play or gain possession of the ball is to be 
punished by giving the ball to the opposing side, or awarding 
them a point. 

6. Kicking or striking the ball out of a player's hands may be 
allowed, but if all rough playing is to be avoided it should not 
be permitted. 

7. If the captain or player of a team is about to protest a 
decision of the umpire, he must raise his hand, and then the 
umpire will call time, but if he leaves his place before time is 
called, the umpire will give one point to the opposing team. 

8. If the centre is so thoroughly blocked that the ball cannot 
reach him, a point may be scored by passing the ball from base 
to base to their respective order in an uninterrupted circle. 

Two fifteen-minute hales may be played. 

The usual number of players is twenty, ten in each team; but 
we have played with as many as thirty or forty. If forty, num- 
ber of bases and guards may be doubled. 



Indoor and Outdoor Gymnastic Gamtt 29 

Dodge Ball 

(Mind and Body, Vol. IV., No. 38, p. 34.) 
Of any even number of players, half form a circle, while 
the other half stands inside the ring, facing outward. Those 
in the centre dodge the ball, which, while in play, is 
thrown by any of those forming the circle, with the inten- 
tion of striking the centre ones out. Those put out take their 
places among those of the circle, and have an equal chance at 
those remaining in the centre. Only one is put out at a time. 
This is kept up until only one is left, who is titled King, after 
which the players exchange places, i. e., those who were in the 
centre now form the circle. 

Note. — If the touch is preceded by a bound of the ball it does 
not count. 

*Peg Driving, or Another Centre Ball 

(German- American Gymnastics, Stecher, p. 301.) 
This game may be played indoors as well as outdoors, as 
many as ten to fifty participating. There must be a sufficiently 
large and even surface on which to form a circle, with room 
enough between the players for them to move about freely. Each 
player must have a stick or wand about three feet long. A basket 
ball is used. If played outdoors, each player except one makes 
a hole about four inches in diameter in front of the place he 
occupies in the circle in which to place one end of his stick. If 
played indoors, a chalk ring may be made to indicate a hole. A 
'hole or chalk ring large enough to hold the ball must be made 
in the centre of the circle. 

In beginning the game all players place one end of their stick 
into the centre hole under and around the ball. Upon count- 
ing one, two, three, all uplift the ball with their sticks and 
rush for a ring or hole in which to place one end of their stick. 



*The articles in this book taken from "Gymnastics: a Text Book of German 
American Gymnastics," by William A. Stecher, and published under tht auspices 
of the North American Gymnastic Union (Lee & Shepard, Boston, price $3.00), are 
copyrighted and used by permission. 



30 Indoor and Outdoor Gymnastic Games 

when all holes are taken, one player will be left as "centre player" 
or "it." He must now roll and push the ball from where it may 
have fallen, into the centre hole, with his stick, at the same time 
guarding against the other players who strive to direct the ball 
from its course, it being the duty of all players to prevent him 
from getting it into the centre ring or hole. Attacks on the ball 
are best guarded against by placing the stick in front of the ball 
so as to ward off the thrusts in its direction. Any player may 
leave his place to attack the ball, but as soon as the centre player 
spies a vacant hole he may abandon the ball and aim to place 
his stick in the vacant hole. The players who may have left 
their places will then scramble for holes (or rings), and one of 
their number will always be left as centre player. Such centre 
player then attempts to get the ball into the centre ring or 
hole. If successful, the game is begun over again. During the 
game any unoccupied ring or hole may, at any time, be taken 
by any player, and the more this is done the livelier and more 
interesting the game will be. 

Ball Hustle 

Conducted in the same manner as Club Hustle, page 47, except- 
ing that a basket ball is used instead of an Indian club. 

Man Overboard 

(W. H. Kinnicutt, M.D., Physical Director Cleveland Y.M.C.A.) 
A rollicking hygienic game. Any number of players sit in a 
ring and throw a heavy medicine ball in any direction. The 
object is to throw with such force that the catcher is overbalanced 
and rolled backward to the floor. The legs must be kept before 
the body and not interlocked with another's. 

Knee Ball 

(W. H. Kinnicutt, M.D., Physical Director Cleveland Y.M.C.A.) 

An hygienic game simply. A large medicine ball is placed 

in a ring of players, who have their arms around each other's 

waists, the ball being lifted with the feet to position, is kept 



Indoor and Outdoor Gymnastic Games 31 

from falling to the floor by the players bumping it with their 
knees. About ten players make the best game. 

Kick Ball 

Any number of players sit in a ring with hands braced behind 
hips; a medicine ball — preferably 14-inch — is kicked or pushed 
with the foot or feet in any direction. An hygienic game only. 

TAG GAMES 
Skip Away 

(Mind and Body, Vol. II., No. 24, p. 242.) 
A circle is formed and hands are grasped. One of the players, 
running on the outside, taps another who immediately starts 
to run in the opposite direction, the place he left remaining 
vacant until one or the other shall have returned to it first. The 
unsuccessful player continues the running, etc. The players, 
upon meeting, may exchange greetings, bow to each other, or 
perform some other courtesy or exercise before completing the 
circuit. This play, if the number of players is sufficiently large, 
may also be played in a double circle, an inner and outer ring, 
the players facing each other and grasping their uplifted hands, 
thus forming an arch under which the two running players must 
wind their way, 

Whip Tag 
(Mind and Body, Vol. II., No. 20, p. 158.) 
For any number. Form a circle, all facing the centre and 
holding their hands behind their backs. One running around 
the circle will drop the "beetle" (a sack similar to a policeman's 
club, stuffed with cotton batting, or a towel with a knot in the 
end will do) into the hand of another. The person receiving 
the "beetle" quickly turns upon his right-hand neighbor, and 
with a series of blows chases him around the circle and back 
to his place. If the neighbor can run faster than the holder of 
the "beetle" he will, of course, escape the blows. The holder 
of the "beetle" now takes the place of the last leader. 



32 Indoor and Outdoor Gymnastic Games 

Three Deep 
(Mind and Body, Vol. L, No. i, p. 13.) 

Twenty-four or more players form a circle of pairs with 
space enough between the players (who stand closely one behind 
the other, facing the centre of the circle) to allow the runners 
to turn and run in all directions. Two players on the outside 
of the circle and at a distance from each other begin the game. 
One of them, the "tagger," seeks to tag the other player before 
he can secure a place in front of any of the pairs forming 
the circle. If he succeeds in this roles are changed, the player 
tagged becoming "tagger" and the former "tagger" in return en- 
deavors to secure a place in front of some pair. But whenever 
the runner (the player pursued) has succeeded in getting in 
front of a pair before being tagged, then the hindmost (the last 
or third, in the respective rank) must take to his heels and seek 
to evade the unsuccessful "tagger," who now turns his attention 
to him. In seeking to evade a tagger the successive players 
may run in any direction, either left or right through and across 
the circle, but not pass, in front of any one rank to another 
rank in such a manner as to induce wrong starts. A hindmost 
player may also form in front of his own rank, making the 
second player in such rank hindmost or "third." The play is 
always directed against the third or last of a rank, two players 
being the number limited to each place. 

(When classes of players in the beginning are too large the 
circle may be formed by rows or ranks of threes, instead of twos 
or pairs.) 

Expert players can form several circles and run from circle 
to circle, two pairs playing simultaneously. The above play can 
be varied in a number of ways, as follows: 

(a) The players may reverse the order of forming for the 
play, facing outward from centre instead of toward the centre. 
The pursued player in this case forms in the rear instead of in 
the front, and the first takes the part of the third or hindmost 
player. 



Indoor and Outdoor Gymnastic Games 33 

(b) The last form may also be played in such a manner that 
all the front or outside ones grasp hands sideward, while all the 
second ones place their hands on the shoulders of the front 
players. In this form of the play the second player must push 
the front player away from his place at the proper time (when 
a third player enters the circle and places hands on his shoulders). 
The entry into the circle must not be hindered. 

(O The circle of pairs may be formed so that the players face 
each other with uplifted arms, hands grasped to form an arch. 
The pursued player may take his place between any two players, 
the one on whom his back is turned becoming third or pursued 
player. 

(d) The last form can also be played with the class in other 
formation than that of a circle; the pairs may also scatter over 
the playground and play without the holding of hands or uplifted 
arms. 

(e) Another form is to form two ranks, one on each of oppo- 
site goals, about twenty paces apart. A player steps out toward 
a goal and taps or hits any of the outstretched hands. The 
player tagged becomes pursuer, and must try to catch the tagger 
before he can reach his own goal. If successful, the player 
caught must go to the tagger's goal and the tagger turns his 
attention to his victim's goal. 

(f) In the first description of the game various exercises 
may be introduced, as vaulting over each other or slipping to 
place between the legs of those in front, all players standing 
in stride position sideward. In a spirited game it is not neces- 
sary for the runner to stand in front of a pair, he simply touch- 
ing base, the place in front of a pair, with a hand or foot, 
sufficing. 

* Prisoner's Base 

(Champlin's Cyclopedia of Games and Sports.) 

Played by any number of persons, though the best number 
is from twelve to sixteen. Two "Bosses" or enclosures, are 



♦Used by permission from the publishers, Henry Holt & Co., New York. 



34 



Indoor and Outdoor Gymnastic Games 



marked off, each large enough to hold half the players, and two 
"Prisons," a little smaller, some distance from the Bases, accord- 
ing to convenience. Two methods of laying out ground are 
shown in the diagrams. 





Bs 




A5 




Prioor\ Priaorv 




As 




Bo 
JBaoe 















7 




X vfc *q . 
X 




A'* 


Base 





The players are divided into two opposing sides, each of which 
occupies one of the Bases. A player from one side begins the 
game by running beyond the bounds of his Base and one on 
the opposite side pursues him. A second man from the first 
party chases the pursuer, and so on, each party sending out as 
many men as they choose. If any one is touched, while out of 
bounds, by a player on the opposite side who left bounds after 
him he must go to the prison belonging to the enemy, and stay 
there until he is released by one of his own side. The Prison 
of each side is opposite the Base of the other side, as shown in 
the diagrams. No one is allowed to touch the catcher as he 
returns to his Base, which he must do at once. A prisoner can 
be released by any one of his friends who can run from, his 
Base to the Prison without being caught. (When more than one 
player is in Prison they may link hands, and reach out into 
the playing space, the man touched being the only one released.) 
The prisoner and his friend may then return to their Base in 
safety. But if a player is caught while attempting a release he 
must himself go to Prison. The game is won by the party that 



Indoor and Outdoor Gymnastic Games 35 

succeeds in getting all its enemies into Prison at the same time. 
It is necessary for a player to remember who of his opponents 
left their Base before him and who after him, so that he may 
know whom to chase and whom to avoid. When a large number 
of players are out of bound this makes the game quite com- 
plicated. 

Ham— Ham — Chicken — Ham — Bacon 

This game is played by the youths of Washington, D. G, on 
the streets, using the curbs as goals. The game can well be 
applied to the gymnasium, however, using the mats at either 
end of the floor or a chalk line at either end. 

All the players congregate on one side. One player in the 
centre endeavors to make them step off the curb by shouting, 
"Ham — Ham — Chicken — Ham — Bacon," the word "bacon" being 
the signal for all to cross to the other side, while he endeavors 
to catch one. The one caught must help him catch the others. 
If any one steps off before the centre man says "Bacon" he has 
to go to the aid of the catcher. For instance, the trick is adopted 
of shouting, "Ham — Ham — Chicken — Ham" and stopping short 
and causing some one to step off. Or of substituting other words 
for "Bacon," which may draw some one from their base. When 
all are caught the game begins anew. 



Puss in the Corner 

This game may well be applied to the gymnasium for a large 
number, using various obstructions as corners. If, when the 
change is made from one corner to the other, more than half the 
distance is covered, the "puss" is obliged to continue, thus 
crowding the other "puss" from his corner and enabling the 
catcher to obtain a vacant corner, only one "puss" being allowed 
in a corner at a time. The catcher tries to get into the empty 
corners, forcing the others out. The "puss" caught or left with- 
out a corner is "it." 



36 Indoor and Outdoor Gymnastic Games 

Group Play 

(Mind and Body, Vol. II., No. 18, p. 118.) 

Any multiple of three, four or five can engage. The players 
having been divided into corresponding groups march (if five 
groups have been formed) to the four corners of a large square 
(the room), one of the groups forming in the centre of the 
square. The position of each of the five groups must be sharply 
defined by chalk lines on the floor, i. e., for each group a house 
(small square) should be drawn within the walls of which the 
respective group players must be stationed. Any one of the 
players now leaves his group and proceeds toward the centre 
group, whereupon a player from any other group immediately 
seeks to fill the place made vacant by the first player. Other 
players now make similar attempts to fill the vacancies ensuing 
in the different groups. Meanwhile the player who began the 
game bestirs himself to get a place in any one of the squares. 
Should the game, at any time, come to a halt because all the 
squares are filled, then the last player to enter a square selects 
the next leader. The game is readily understood with a little 
practice, and may be changed in a number of ways, the players 
walking, hopping or running from place to place, etc. 

Garden Scamp 

(Mind and Body, Vol. I., No. 2, p. 13.) 

Players form a ring grasping hands sideward. One of the 
players, on the outside, says, "Who let you in my garden?" to 
which the scamp replies, "No one," and runs, the gardener giving 
chase. He may be armed with the "beetle" or towel as in Whip 
Tag. He is obliged to follow the "scamp" through the open- 
ings, performing all the movements, as jumping over one player, 
crawling between the legs of another, somersaults, etc. The 
chase ends with the scamp being caught, or when the gardener 
loses track of him, by performing the wrong movement in some 
way. The physical director, referee or players may decide. 



Indoor and Outdoor Gymnastic Games 37 

Link Chase 

(Mind and Body, Vol. I., No. 3, p. 15.) 
Two players link hands and attempt to tag some of the sur- 
rounding players. All players tagged take their places between 
the two first players, the chain growing longer with each new 
addition. The outstanding players can break the chain if pressed 
too closely. If successful in this, those forming the chain must 
run to base to unite again, the other players tagging or riding 
(straddling) them by jumping on their backs while on their way 
to the base. Players stepping out to rest must not leave bases. 
The last two players caught must begin the game anew. 

Battering Ram 

(Mind and Body, Vol. III., No. 25, p. 17.) 
Players form a circle, joining hands, one of their number being 
inside and one outside of the same. The centre player attempts 
to escape from within the circle by jumping over or by passing 
quickly under the arms of the players, or by breaking through, 
the player on the outside assisting him in any way he can. Upon 
his escape the player who is most responsible takes his place 
within the circle. 

Day and Night 

(Mind and Body, Vol. IV., No. 40, p. 90.) 

Players divided into two parties, formed in two lines, back to 
back, about three paces apart, as shown in cut. 



O O O O Q O Q Q O O O 

• • • • • tig • • • m m 



One of the lines is named the "Day Party," the other the 
'Night Party." The leader has a disk painted black on on* 



38 Indoor and Outdoor Gymnastic Games 

side and white on the other. (A coin may be used instead of 
the disk.) In front of each party is a goal. The leader throws 
the disks into the air. If the white side is up when the disk 
has alighted he cries out, "Day." The "Day Party" then rushes 
toward its goal and the "Night Party" pursues, tagging as many 
members of the "Day Party" as possible. These they take back 
to their own goal. The captured members are now out of the 
game. The sides now change, the disk is thrown again, and 
the party whose side turns up starts for goal as before. The 
game continues in this way until all the players on one of the 
sides are out. 



Siege 

(Mind and Body, Vol. I., No. 7, p. 16.) 

The party is divided equally. One side (determined by toss 
of a coin) has possession of the field, and is distributed over 
the same in such a manner that each player has ample room to 
move about. The other side, on the outside of the field (a chalk 
line six feet from the wall, around the room), surrounds it by 
movements calculated to engage as many of the enemy in the 
contest, from as many points as possible. The game consists in 
overpowering the enemy, and making as many prisoners as possi- 
ble. The stronger players must cope with their equals, the 
weaker ones with their kind. Wrestling on the ground or drag- 
ging is not to be permitted. If, by means of pulling, pushing 
or carrying, without interference of a third party, a player suc- 
ceeds in forcing his opponent from the battlefield, such van- 
quished opponent must repair to the prisoners' guard without. If 
a player from outside the field is brought safely within (a dis- 
tance of five feet on either side of the line determining the 
outcome) he must repair to the prisoners' guard within (on the 
centre of the field). Prisoners who escape from th«ir guards 
unseen cannot participate in the game again, but must remain 
outside of the playground. 



Indoor and Outdoor Gymtiastic Games 39 

Running for Places 

(Mind and Body, Vol. I., No. 6, p. 16.) 
Form circle and number off in threes. A corresponding num- 
ber of players, not numbered, are in the centre of the circle. 
These alternately call out a number, whereupon all players hold- 
ing such numbers must quickly exchange places, the player 
having called the number striving to catch one of the running 
numbers. If he succeeds in catching one he takes his place and 
another player calls out a number. 

Front Duty 

(Mind and Body, Vol. I., No. 11, p. 16.) 
The players select two leaders whose generalship throughout 
the game can be relied upon. The leaders, in turn, enlist their 
followers, and the ranks of both sides filled, the opposing force9 
march in opposite directions and fly their respective standards 
above their camps. The forces bivouacing soon become deeply 
interested in an engagement between the outposts or pickets, 
of whom a number have been placed on guard by each com- 
mander at a short distance from camps. The outcome is finally 
decided when one of the combatants has been overpowered and 
brought within the enemy's picket line. The struggle between 
the outposts continues until the last on either side return to 
their camp to report that the enemy is in sight. Immediately 
a line of battle is formed, the players in single or double lines in 
front locking arms or grasping hands, the command to "Charge" 
following. Amidst songs and shouts and the din of battle the 
hosts meet. The side which is successful in forcing its oppo- 
nents to retreat a given distance wins the battle. 

Bull in the Ring, or Hare 

(Mind and Body, Vol. I., No. 11, p. 16.) 
All form circle around the hare. The hare now tries to escape 
by all possible means. Should he succeed the players pursue 
him, the one first catching him becoming hare in the next game. 



40 Indoor and Outdoor Gymnastic Games 

Black Man 

(Mind and Body, Vol. I., No. n, p. 16.) 

"Black man" at one end of the floor, players at other. If 
the "black man," while running to the goal which the players 
have left, taps a player such player must help him be "black 
man." The "black man" and all who have been caught in this 
way may grasp hands. 

Tender Green 

(German-American Gymnastics, Stecher, p. 320.) 

The game is very like "Black Man," in some places called so. 
It differs from "Black Man" in that the one who is "it" must 
fold his hands and must tag one or more of the other players 
in this position only. After he has caught one or more of the 
players they must join hands, and the end players only are 
allowed to tag the other players, the other players having a right 
to break through the line if they can. When all the players are 
3aught the first one tagged is "it." 

Blind Man's Buff 

This game needs no description. Care should be taken that 
the blind man does not injure himself against the walls. 

Fox 

This is a game in which knotted handkerchiefs are required. 
A small base called "The Den" is marked out and one of the 
players, elected by chance or otherwise, takes his station within 
it and represents the "Fox." When the "Fox" is ready he calls 
out, "Twice five are ten," which sapient remark is answered by 
the out players with "Fox, come out of your den." Fox imme- 
diately complies with this request and hops out, endeavoring to 
touch one of the players who dodge around him and do their 
best, without touching him, to make him put both feet to the 
ground, which entitled them to give him a good drubbing with 



Indoor and Outdoor Gymnastic Games 41 

their knotted handkerchiefs while he is running home. If the 
Fox can touch one of his would-be tormentors while he is hop- 
ping the player touched becomes Fox. 

Lame Goose 

(German-American Gymnastics, Stecher, p. 318.) 

A goal is selected to which one of the players, called "Lame 
Goose," repairs. The other players call out to him, "Lame goose, 
lame goose, can't catch anybody" and run up and down in front 
of his goal, tantalizing him in all manners conceivable. "Can't 
I, though," replies the Lame Goose, and starts after the players. 
He must not, however, run after them, but must take three 
steps only and then hop on one leg, and as soon as he "breaks" 
all the players rush at him and drive him to his goal, pommelling 
him on the back with their fists, until he has reached it. If, how- 
ever, the lame goose succeeds in tagging one of the players he 
joins the other players in driving the one tagged to the goal, a," 
described above, and the player tagged is "it." 

Sculptor 

(German-American Gymnastics, Stecher, p. 316.) 

One of the players, called the "Sculptor," arranges the other 
players in different positions and attitudes as statues. No player 
dares move or speak, for as soon as he does the sculptor punishes 
him by beating him with a knotted handkerchief or towel (the 
sack-beetle). After having arranged the players to suit his 
fancy the sculptor leaves the playground, saying: "The sculptor 
is not at home." No sooner is he gone than the statues come to 
life, sing, dance, jump and play havoc in general. On the return 
of the sculptor he counts, "One, two, three," and any player who 
is not in his former posture at "three" receives a beating with 
the knotted handkerchief from the sculptor. Should the sculptor 
punish the wrong statue all the players rush at him with knotted 
handkerchiefs and drive him to a goal previously decided upon, 
and the game is resumed with some other player as sculptor. 



43 Indoor and Outdoor Gymnastic Games 

The King's Run 

(German- American Gymnastics, Stecher, p. 320.) 

Two sides, divided as equally as possible in regard to numbers 
and strength, stand at a convenient distance opposite each other, 
the players grasping hands firmly. Each side has a captain or 
king, as he is sometimes called, who stands at the left end of 
the line. At his command one of the players runs with all his 
might and tries to break through the enemy's line. If he suc- 
ceeds all the players cut off from the captain's end of the line 
must cross over and join the other side. If he fails he must 
join the enemy's side. The other side then sends out one of 
their men, and so on, until but one man, the king, is left. He 
is allowed three trials to break through the enemy's line and 
redeem his fallen fortunes; but if in three times he does not 
succeed his side has lost the game. To make the game shorter 
the players cut off from their own line and the runners who fail 
to break through the enemy's line are out of the game until it 
is ended. 

Follow My Leader 

(Sports and Pastimes of American Boys, Chad wick.) 

A bold, active boy should be selected as leader, and all the 
other players must arrange themselves in a line behind him. He 
commences the game by jumping, running, hopping or getting 
over any obstacle that may present itself, and then continues his 
course, scrambling over everything and varying his actions as 
much as possible; all his followers must, according to the rules 
of the game, do exactly as he does. If any one fails in perform- 
ing the tasks he must take his place behind all the rest until 
some other player makes a blunder and in his turn goes last. 

Bull in the Ring, and Sheep Fold 

In "Bull in the Ring" one takes his place in the centre of the 
circle and endeavors to break out. Upon doing so, the rest 
chase him, the one catching him taking his place as bull. 



Indoor and Outdoor Gymnastic Games 43 

A similar circle is formed for "Sheep Fold," the sheep inside, 
and the wolf out. The wolf attempts to break through the 
joined hands so as to reach the lamb, but if he does so, the 
sheep-fold opens on the opposite side letting the lamb out and 
closing the wolf in. The latter now tries in the same manner 
to get out, and if he does so, the lamb is admitted 
again. If the wolf succeeds in catching the lamb, the 
two players between whom he broke through the sheep fold 
last, become the wolf and lamb in their turn. 

Leap- Frog Games 

All are familiar with the ordinary leap-frog where the players 
stand side by side, in which case the leaper goes over them side- 
wise, or they stand in file, in which case he leaps from their 
backs over their heads. When he has thus gone over the whole 
line, he makes a back and the player who is thus left in the 
rear, becomes the leaper. 

For competition the players may be divided equally, forming 
two lines. At the word "Go," the two rear players jump swiftly 
over the backs of the players in front. When every player has 
jumped over the back of every other player, that line has com- 
pleted its work and, if ahead of the other line, wins the race. 
A most interesting game if given a fair trial. The same game 
may be played crawling between the legs instead of jumping 
over the backs. 

Foot and a Half 

The person to be jumped over moves by degrees farther and 
farther from the point where the jump begins. A line is drawn 
(sometimes called the "Garter") to mark where the jump begins, 
and whoever steps on it must take the place of the player leaped 
over. After the players in turn have leaped, the last cries "Foot 
and a Half!" and the player who is making the back thereupon 
places his right heel in the hollow of his left foot, advances the 
latter so that its hollow covers his right toe and then brings 



44 Indoor and Outdoor Gymnastic Games 

up his right foot to its original position. The players then leap 
again, always beginning at the "Garter," after which the back 
advances again in like manner, and the game goes on until some 
one treads on the "Garter" or fails in leaping. The unsuc- 
cessful one then makes a back and another game begins. This 
game is also called "Fly the Garter" and "Foot It." 

Sometimes it is varied by allowing the last player in the first 
round to make a back at the spot he reaches in his jump. The 
back thus changes at each round, and as the position is moved 
forward such a distance each time, the players are often allowed 
one jump or a hop, skip and jump between the garter and the 
back. 

French boys play one called "Sant de Mouton avec Mouchoifs" 
("Sheep's Leap with Handerchiefs") in which each leaper is re- 
quired, in his first turn, to lay his handkerchief on the back of 
the player he leaps over, and at his second turn to pick off his 
own handkerchief, leaving the others. He who fails makes a back 
for the others. 

Tag Game 

Played by any number of persons one whom tries to "tag" or 
touch any of the others he can. If he succeeds, the one tagged 
must take his place. When "tag" succeeds in touching another, 
he cries "No tag," which signifies that the player so touched 
must not touch the player who touched him until he has chased 
and touched somebody else. No player can be tagged when 
touching the "goal" which is any object agreed upon, such as a 
portion of a wall, etc. Or if the boys pursued can touch either 
wood or iron, they are safe, the rule being that he must touch 
them as they run from one piece of wood or iron to another. 

Cross Tag 

Any player who is chased can be relieved by any other player 
running between him and the one trying to tag him. The latter 
must then run after the player who ran between, till he in turn 
is relieved. 



Indoor and Outdoor Gymnastic Games 45 

Squat Tag 

When a player who is pursued is tired, he is allowed to stoop 
or squat close to the ground, the pursuer not being allowed to 
touch him in this position. The number of squats allowed varies 
from two to eleven. 



King's Land 

One, representing the king, stands the within the boundaries 
agreed upon at the beginning of the game. The other players 
can be touched by him only when they venture inside the boun- 
dary. By running in and out again on all sides, they strive to 
confuse the king and divert his attention from one to the other. 
In Connecticut the forbidden land is sometimes called "Van 
Diemen's land;" in New York, "Dixie's Land;" in Philadelphia, 
"Golden Pavement;" in Devonshire, England, "Judge Jeffrey's 
Land," and the old English name for it was "Tom Tiddler's 
Ground." The French call the king "Crow." 



Sailor's Tag 

All should be blindfolded. Place a knotted handkerchief or 
towel in the hand of each player. The players may be divided 
off in pairs, if desired. They then attempt to strike each other, 
blowing a whistle or crying "Here" after every strike. The one 
who crys out then moves away quickly, while the opponent slashes 
furiously at the place where the sound came from or where he 
thinks the other may be. Exceedingly laughable. 



Blind Man's Biff 

Place boxing gloves on one, or a number of pairs of player 
(blindfolded), and let them "biff" each other. 



46 Indoor and Outdoor Gymnastic Games 

Hang Tag 

(W. H. Kinnicutt, M.D., Physical Director Cleveland 
Y. M. C. A.) 

This changes at once from an imbecile to an intensely active 
and interesting game by introducing this change : Any apparatus 
allowed for hanging; only One person allowed at a time upon 

Starter 

w . #• s 

i 5 A *° 



80 






• » * 






09 






\%. o II 

o ,v * 

4 ? °» 

a support and the last one assuming the hanging position has 
the claim, causing the former possessor to secure another sup- 
port in order to be safe. A player cannot be caught when his 
feet do not touch the floor or mat. 



Indoor and Outdoor Gymnastic Games 47 

RACING GAMES 
Three Indian Club Race 

Each player has three clubs placed in front of him at one end 
of the gymnasium. He must take the clubs, one at a time, and 
place them behind a certain line at the other end of the gym- 
nasium and return to the starting line. If a man fails to place 
a club properly or stand it up, he must return and do so before 
winning or completing the race. 
Another form of the "Club Race" is as follows : 
The vertical line is the scratch from which the runners start 
and to which they run to finish the race. The square dots are 
spots on which the clubs are stood prior to starting the runners. 



)C 



The club each runner carries is made to stand over the crosses 
before another club can be picked up. The semicircular lines in- 
dicate the enclosures in which all the clubs must stand before the 
final dash to the scratch is made. 

Club Hustle 

Divide players equally. Form ranks in "front dress." Place 
an Indian club in the hand of each foremost man. At the word, 
"Go," he stoops and passes the club between his legs to player 
behind him, who continues it on down the line. When the rear 
player receives it, he runs to the head of the line and starts it 
again. When every player has thus been at the head of the line 
and the original starter has received the club at the foot of the 



48 Indoor and Outdoor Gymnastic Games 

line, and placed it in an upright position at the head of the line, 
the game is over. The side that completes the circuit first wins. 

A little thought and ingenuity will suggest numerous ways 
of varying the sport, but a few suggestions are herewith given. 

(i) At the signal, the club is grasped with the left hand and 
passed down the line, being touched only by the left hand of 
each man. The rear man passes it behind him and it is then 
passed forward by the right hands alone. The first man sets the 
club down across the line where it must remain standing or no 
point is made. If any but the one hand touches the club on its 
journey, a foul is counted, or the line wins that first gets the 
club to its place without fouling. 

(2) Any number of clubs, say six, can be passed in the same 
way. All the clubs must be replaced across the line and remain 
standing before a side can score. 

(3) One club can zig zag down and back, the first man grasping 
the club with his left hand and passing it behind him to his 
neighbor's right and so on. The rear man must pass it around 
behind him before starting it forward. 



Indian Club Circle Pull 

Form a circle, grasping hands. Place as many clubs as there 
are players inside the circle, in such a position that the players 
may move about them freely. Indicate which way the circle shall 
revolve, and start. Each man endeavors to make his neighbor 
knock down a pin by pulling him into them. Knocking down two 
pins causes the displacement of a player, taking a pin with him. 



RACES 
Short Dash 

Run in heats of four, any distance compatible with the floor- 
space. First two men run in the second round, semi-final or 
final. 



Indoor and Outdoor Gymnastic Games 49 

Y. M. C. A. Potato Race 

(Rules found in the Official Handbook of the Athletic League 
of the Young Men's Christian Associations of North America.) 



Potato Race 

All are acquainted with the old-fashioned potato-race, where 
an equal number of potatoes for each player are placed in a 
line (as in the Indian Club Race, just described), the race being 
finished or won when all the potatoes (one at a time) are placed 
in the receptacle at the starting line and the final dash made for 
the finishing line. Rules found in the Official Handbook of the 
Amateur Athletic Union. 



Relay (Pursuit) Race 

For a running track, two teams of any equal number may enjoy 
this race. One team assembles at one end of the track and one 
at the other. One runner from each team is selected and started 
at the same time, both going in the same direction. Any num- 
ber of laps may be completed (we will say two) when another 
runner stands ready to tap the hand of his mate and complete 
two laps, endeavoring to catch the opponent. If one side catches 
the other before all have run, that side wins, or the side that 
finishes its circuit first wins. Or the pursuit may be continued, 
the first runner taking up the running again for his team and so 
continuing until one side catches the other. The wildest excite- 
ment prevails and close watch will need be kept for fairness, 



Obstacle Race 

Place a number of pieces of apparatus around gymnasium, to 
be clambered or jumped over. Run two players at a time, nar- 
rowing it down to a final heat. 



50 Indoor and Outdoor Gymnastic Games 

Human Race 

Divide off in pairs. One player carries another from one end 
of the gymnasium across a certain line, when he in turn is picked 
up by him who was carried, and returned across the starting 
line. This may be run in heats and finals, thus increasing the 
interest. 

Wheelbarrow Race 

Divide off in pairs. One player takes the other by the feet, 
forming a wheelbarrow. He who pushes his barrow (who, of 
course, runs on his hands) across the finish line, at the other 
end of the gymnasium first, wins. Heats and finals, if desired. 

Knapsack Race 

Each player stands inside a cloth meal sack, holding the bag 
up with his hands. Heats and finals. 

Hopping Race 

On one foot (right or left) or both feet. Heats and finals. 

Chariot Race 

Two locking arms and racing two others around the hall. 
Three or four abreast may be used. Breaking hold gives race to 
other party. Heats and finals. 

Tug of War 

The tug may be pulled in two ways; in the first, there is no 
limit of time, but the teams pull until one has pulled the other 
over a given line; in the second, the pulling is for a certain 
number of minutes, and at the end of that time the team wins 
on whose side the middle of the rope is. In both methods the 
middle of the rope is marked, usually by tying a piece of colored 
cloth around it and a person acting as judge or referee holds it 
exactly over the line, as he gives the signal to begin pulling. 



Indoor and Outdoor Gymnastic Games 51 

Standard rules for Tug-of-War may be found in the official 
handbook of the Amateur Athletic Union, published in Spalding's 
Athletic Library, by American Sports Publishing Company. 
A simpler method, if a rope is not accessible, is as follows: 
Any number of boys standing behind each other, facing the 
center of their line (one-half of their number on each side of the 
centre)', place their arms around the waist of the front player and 
lock or clasp hands, taking the best attitude for the exercise to 
follow. The two strongest boys, who were selected for the centre 
stays, place their right arm over each other's left shoulder, lock- 
ing or grasping their hands or wrists on their backs. The pulling 
is frequently continued when the players are on the floor. 



Indoor and Outdoor Gymnastic Games 



PART II. 



GAMES FOR A FEW 
Scrimmage Ball 

(E. D. Angell, Pittsburgh, N. Y.) 

Floor plan like following sketch. A floor marked for basket 
ball can be used. The ball should be a medicine ball weighing 
from four pounds upward. There should be an even number of 
men on each side, half of each team acting as forwards and the 
other half as guards. 

THE GAME. 

The ball is placed on the floor half way between the two goals. 
The players line up back of their respective goals. 



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and also floor plan. Guards step up to the line after forwards rush for the ball. 
%— Forwards. O— Guards. A-A— Goal Line. B-B— Foul Line. C— Ball. 



Indoor and Outdoor Gymnastic Games 53 

At a signal from the referee, the forwards from each team 
rush for the ball and try to get it across their opponents' goal line 
by pushing, or scrimmaging it along with one hand. The guards 
of each team must remain back of their respective goal lines and 
act as goal defenders. When a goal is made the ball is placed 
in the centre of the field again and at the referee's signal, the 
guards rush for the ball and the forwards become guards, and 
so on throughout the game, the guards and forwards changing 
positions at the end of each goal. The guards must remain back 
of their goal line and in defending goal are allowed to place one 
foot in front of goal line. If they step over the goal line with 
both feet to block a play it is a foul. 

Fouls. — All rough play such as hitting, pushing, tackling, etc., 
propelling the ball with both hands at the same time, picking up 
the ball and throwing it, kicking the ball, or blocking with any 
part of the body except the hand. A player Cannot hit the ball 
when he is down. When a man falls, he must be on his feet 
before he can touch the ball again. Violation of this rule is a 
foul. 

Penalty for fouls. — When a foul is made, the forwards from 
the offended side are allowed to "kick a goal." The offenders 
must retire back of their goal line while the forwards stand in 
front of the goal on the foul line. (See diagram.) The ball 
is thrown into the air by one of the forwards while another of 
the forwards tries to bat it across the goal line as it descends. 
The forward that throws up the ball cannot bat it. The side that 
committed the foul try to prevent a goal by knocking the ball 
back into the field of play. If the ball touches the floor back 
of the goal, it is a goal and counts one point for the side that 
"kicked the goal," but if the ball is blocked and lands in front 
of the goal line it is again in play (the same as in Basket Ball), 
and the forwards from each team rush for the ball and continue 
the game as before. A regular goal from the field counts two 
points. A goal on a foul counts one point. The distance of the 
foul line from the goal line must be governed by the weight of 
the ball. The game should be played in two halves of five or ten 



54 Indoor and Outdoor Gymnastic Games 

minutes' duration. There is no off side play and no Out of 
bounds. 

In a large gymnasium or in certain circumstances, bounds may 
be used, the man touching the ball first putting it in play as fol- 
lows: Have all the forwards stand at least ten feet from the 
man out of bounds and have him put the ball in play by scooping 
or knocking it into the field. The chief value" of the game lies 
in the fact that no man has a more important position than any 
other on the team. As they become forwards and guards al- 
ternately, every man is afforded the same amount of exercise and 
the same opportunity to distinguish himself. 



Basket Ball 

Rules published yearly in Spalding's Athletic Library, by 
American Sports Publishing Company, 



Newcomb 

BY CLARA G. BAER. 

HOW TO ARRANGE THE GAME. 

Divide the room into two equal parts by drawing a chalk line 
across the floor. This is called the Division Line. 

About seven feet each side of this line draw shorter lines for 
the bases. If convenient, it might be well to draw these lines with 
colored chalk, or better still, have both division line and bases 
painted on the floor (black paint preferred) in lines from two 
to three inches in width. The space between the bases, separated 
by the division line, is called the "inside" of the base; beyond, 
where the players stand, "outside." For convenience the players 
are designated by colors (or numbers). If the class colors are 
pink and blue, one-half of the class play pink, the other blue. 



Indoor and Outdoor Gymnastic Games 



55 



The blues guard the ground of the pinks, and vice versa. The 
players are arranged at irregular intervals beyond the bases, 
which they are not permitted to cross except where the ball is 
thrown up by the referee (the instructor). This is done at the 
beginning of the game to decide which side shall have possession 
of the ball and after each foul. In order to prevent too great 
a rush for the ball it is well for each side to elect a captain, when 
the captains alone are permitted to cross the bases. If the game 
is played on the field and boundary lines are required, the ball 
is declared "out" when it touches outside of these lines. 



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THE OBJECT OF THE GAME. 
Is to make the ball touch the opposite ground beyond the base, 
when it is called a "touch down," and counts for the side sending 
the ball. At first "touch downs" are easily made, but when the 
players become expert in handling the ball it is seldom per- 
mitted to reach the floor, and the interest in the game increases 
proportionately. 

RULES. 

i. The players shall stand outside of the bases. 

2. The players shall not step inside of the bases, except when 
the. ball is thrown up at the beginning of the game and after each 
foul. 



56 Indoor and Outdoor Gymnastic Games 

3. The ball must be thrown by the hands. It may be thrown 
with one or both hands. It cannot be kicked. 

4. No player shall catch or throw the ball while on her knees. 
She must be on her feet. 

5. No player must fall on the ball. 

6. A "touch down" shall count one for the side sending the 
ball. A foul one against the side offending. 

7. A majority of points shall decide the game. 

8. The referee shall throw the ball directly upward from 
division line at the beginning of each game and after each foul. 

9. The referee shall decide the time, keep account of "touch 
down" and fouls. 

10. If a ball is batted inside of the bases by a player receiving 
it, it is declared "out," and is again thrown up by the referee, 
It does not count for, or against, either side. 

FOULS. 

1. Throwing the ball between division line and either base. 

2. Pushing a player in order to gain possession of the ball. 

3. Violating Rules 2, 3, 4 and 5. 

TACTICS. 

As the object of the game is to guard the ground on which 
you stand, cover it as effectually as possible by even distribution 
of players, taking care that the best players are not together. 
If you have a weak spot try not to let the other side discover 
it, or they will throw their ball in that direction. Vary youf 
plays. For a time aim far beyond the opposite base, then of a 
sudden throw the bell just outside the bases. This is a difficult 
play and should be only attempted by one who has a sure aim, 
as it may lead to a foul. For long distance, throw high or the 
ball may be intercepted. A low ball, when well sent, is very 
effectual for, unless a player has her movements well under con- 
trol, in stooping she is apt to fall on the ball, which is a foul 
against her side, beside the "touch down" if she fails to catch 



Indoor and Outdoor Gymnastic Games 57 

the ball. Whenever possible, save a player on your side from 
the possibility of violating Rules 4 and 5. Personally, strive 
yourself to be the best; for the more expert the individuals 
become, the better will be the playing of each side as a whole. 

Hand Polo 

{Era, 1895, page 129.)' 
RULES. 

1. Size of Team. — Each team shall be composed of five or six 
men, according to the size of the floor space. 

2. Clothing and Shoes. — Players must wear rubber or soft- 
soled shoes (not leather or spikes). No one can wear hooks or 
any buckles that are liable to catch in coming in close contact 
with another player. 

3. Umpire and Referee. — There shall be one umpire and two 
referees to each game. The umpire shall make all decisions, 
call all fouls, place ball in play, keep time; shall have power to 
warn and rule off the floor any vicious or ungentlemanly player, 
shall settle all disputes and keep account of fouls. The referees 
shall watch the goals and call goals when they are made. 

4. Rules in Playing. — The ball shall be placed in the centre 
of the floor, at an equal distance from each goal. Each team shall 
line up back of their respective goals. At a signal from the umpire 
both teams shall rush for the ball, and continue to play until the 
signal to stop is given by the umpire. (The usual time is fifteen 
minutes innings with five minutes for rest.) When a goal is 
made, the referee shall call such and the umpire shall give the 
final decision whether it was made fairly or not. No one has 
a right to claim or call goals except the referee and umpire. 

5. Fouls among the Players. — Fouls shall be called by the 
umpire. Any of the following acts shall constitute a foul. Any 
rough interference such as tripping, catching, holding, kicking, 
hooking, pushing, stepping upon or throwing an opponent, is a 
foul and shall be so called by the umpire; the ball then being 
passed to him shall again be put in play by picking for it at a 



58 Indoor and Outdoor Gymnastic Games 

signal from the umpire. If a foul is made within the distance 
of ten feet from the goal, it shall be placed ten feet to the side 
or back of the goal and there picked for. The goal tender can 
rest on both knees. No one is allowed to lie down across the 
front of the goal. Any interference with the goals shall con- 
stitute a foul. No player can interfere with another player in 
any way when that one is more than six feet from the ball. 

Fouls with the Ball.— The following shall constitute fouls with 
the ball: Picking it up with the hand, closing the fingers over 
it on the floor, holding it in the hand, catching it while it is in 
the air, kicking it, lying on it intentionally or throwing it. 

6. Cost of Fouls. — Three fouls made in succession by one 
team between the making of a goal, shall constitute one goal 
less on the erring team ; if said team has no goal to their credit, 
the opposing team shall have one goal added to their number. 
When a goal is made, the fouls of both teams shall be with- 
drawn. 

7. Exchange of Position. — Whenever a goal is made and at the 
end of every inning, the teams shall exchange positions. 

8. "Disabled. — When a player becomes hurt in any way necessi- 
tating the calling of time, two minutes shall be given to resume 
playing before another player takes his place. 

9. Disputes. — If any misunderstanding or quarrel shall occur, 
the umpire shall settle such matter in the quietest possible manner 
according to his own judgment, then calling upon the men to 
play. If either of the teams object to play in the time of three 
minutes, he shall proclaim the game in favor of the obeying 
team. 

10. Fair Play. — The only fair way of opposing one another in 
playing, is by shouldering and bucking, which can only be done 
within the distance of six feet from the ball. The ball must be 
struck with the open hand, not the fist, or any mechanical de- 
vice. The ball can be stopped with any part of the body. When 
a ball driven fairly hits the curtain, whether it goes through the 
goal or not, it shall be called a goal. 

11. Ball. — The ball used in playing shall be a regular lawn 



Indoor and Outdoor Gymnastic Games 



59 



tennis ball. A new ball shall be put into use for every match 
game. 

12. The goals shall be made of wood, of two uprights and 
one cross piece, nothing to be used to hold them together at the 
bottom. The size, inside measure, shall be three feet six inches 
by three feet six inches. The inside of the goals shall have a 
curtain of very light weight material supported from the cross 
piece only, or of iron pipe and netting in the shape of a cage of 
same dimensions as the foregoing goal. These rules are not 
absolute, but are subject to change and modification upon the 
mutual agreement of the contracting teams. 



60 to 150 feet long 



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60 Indoor and Outdoor Gymnastic Games 

Charley Horse Polo 

Same rules as in Hand Polo except that regular hockeys are 
used. Shouldering and bucking are not allowed. Shin guards 
should be worn. 

Bar Bell Polo 

(W. H. Kinnicutt, Physical Director Cleveland Y. M. C. A.) 

This game can be played by any number of players equally 
divided into two teams or sides. A basket ball is used, and an 
ordinary bar bell in the hands of each player is the "hockey." 
The ball is put in play in any convenient way, and each side 
endeavors to drive it into the opponents' goal (a parallel bar 
at each end of field, or jump standards) hitting the ball only by 
thrusting — no swinging blows allowed. 

This method of striking is well adapted to the bar bell, and 
there is little danger of injury to other players or opponents. 

The usual rules of polo are modified to meet the conditions 
of the game. 

Pin Hockey 

Played with hockey and tennis ball. Each player has two pins 
to guard. They are set two feet from the wall at either end of 
the gymnasium, and each pair of pins should be far enough from 
the next pair to allow the guardsman to move comfortably about 
them. Players stand in front of their pins, in beginning the 
game, and the ball is rolled in by the referee, to the centre. It 
is then anybody's ball. The walls should be as smooth as possi- 
ble as the carroming against them, thus knocking down pins, is 
an important feature of the game. A board at either end of the 
gymnasium, behind the pins, may be used if the wall is not 
smooth. 

While these games are of the fastest and most fascinating 
nature, it is questionable about the use of them in fine gymnas- 
iums. The hockey do dent the floor somewhat, pins are some- 
times split, windows not properly barred are broken, and unless 



Indoor and Outdoor Gymnastic Games 



61 



the audience is in a safe place, ladies' hats are often disarranged. 
Scoring. — Every pin knocked down scores one point for the 
offense, even though a man knock down his own pin. 

Gas Ball 

A tennis ball bounded in the centre of the floor by the referee 
starts the game. Each side endeavors to bat the ball into their 
opponents' goal or basket, as in Basket Ball. The ball may be 
batted, bounded or scooped with one hand only. The ball shall 
not be picked up or the fingers closed over it. 

Fouls. — Same as in Basket Ball, with the above amendments. 

Penalties. — Free throw, as in Basket Ball. 

If possible, no boundary lines should be used. Carroming 
against walls should be encouraged if facilities permit. 

Hand Ball 

Rules found in Official Handbook of the Athletic League of the 
Young Men's Christian Associations of North America. 

Hand Tennis 

(Mind and Body, Vol. III., No. 28, p. 83.) 

Even surface about 16 x 40 feet, divided into halves by a 
regular tennis net about two feet six inches high. The required 

















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limit lines are marked in the usual way (indoors with chalk). 
About three feet from the end line, another line, the "toe line," 



62 Indoor and Outdoor Gymnastic Games 

is marked. About ten feet from the net on both sides is marked 
the "short line." The players select sides and take positions 
behind the toe line. The beginner bounds the ball on the floor, 
striking it with either hand, as it descends again, to direct it 
over the net to the opposite player. Failure to send the ball over 
the net, or to land it within the lines on the other side of the net, 
results in forfeiting the ball to the opposite side. Should the op- 
posite side, however, fail to return a properly directed ball, or 
drive it over the lines, the first player scores a point. Failure to 
stand between end lines at start of game, or, touching the net 
with any part of the body, counts a point for the opposite side. 
In active play the delivery can be made from any place within 
lines. 

Indoor Base Ball 

Rules published annually in Spalding's Athletic Library, Amer- 
ican Sports Publishing Company. 

Ling Ball 

(Physical Education, Vol. IV., No. 7, p. 91.) 

The number that can play this is limited only by floor space. 

Two lines parallel to each other are drawn upon the floor 
about 25 feet apart. An indoor base ball and bat should be used. 
The batter stands just behind one line, near its end, and behind 
this same line all the men that are to bat should stand, while 
the other team should be stationed about so as to catch the fly 
or pick up the grounders. The pitcher should stand on the line 
about two yards from the batter, and throw up the ball which the 
batter strikes. If the batter thinks that he cannot reach the op- 
ponents' side before being struck with the ball, he may go to 
one side, still keeping behind his own line, and wait for a chance 
to reach there. If he succeeds in getting there and back without 
being struck, it is a run. 

Any number of men that have batted may be behind the lines 
at once, as long as there is a man home to take the bat in his 



Indoor and Outdoor Gymnastic Games 63 

turn. There are no fouls. A man must be given a fair chance 
to strike the ball. Three strikes are out. Three out, all out. If 
a man is not home to take his turn at the bat, it puts that man 
out. 

Lang Ball 

(Physical Education, Vol. IV., No. 7, p. 91.) 

The ball used may be either a basket ball or light medicine 
ball. The rules for ordinary base ball will hold in this game, 
with the exceptions which will be mentioned. 

Any number may play the game. One side may play another 
or the players may rotate, as in base ball. A high bar is needed 
by which the batter can support himself by the hands. The ball 
must be struck with the bottom of one or both feet. A ball pass- 
ing in front of a perpendicular drawn from the end of the bar 
is a fair ball. A ball struck by any other part of the body, or 
passing behind the aforesaid perpendicular, after being struck, 
is a foul. Three fouls are out. If the batter misses the ball en- 
tirely it is a strike. One strike is out, if caught on the fly. A 
fly caught is out under any circumstances. Convenient places on 
the floor may be chosen as bases. If a light ball is used, the 
runner may be struck with it between bases and thus be put out. 

Square Ball 

(Mind and Body, Vol. I., No. 9, p. 11.) 

An open square (usually the whole gymnasium) and a rubber 
or hand ball, or bean bag or basket ball are necessary for this 
game. Four to eight players stand one at each of the corners 
(if eight, place one between any two corners) as outposts, and a 
like number in the centre of the square. The outposts toss the 
ball from post to post, the inner players avoiding proximity to 
the posts at which the ball may be held for the moment, the duty 
of the outposts being to throw the ball at the centre players, 
when opportunity offers for a sure strike. Upon striking a 
player who may avoid the ball in any way he can without leaving 



64 Indoor and Outdoor Gymnastic Games 

the square, the outposts quickly flee, the player who was hit as 
quickly as possible securing the ball and commanding all to 
stand. He then endeavors to strike the nearest outpost. All 
misses of the respective sides, centres and corners, may be scored 
with chalk marks at the respective places, three marks sufficing 
to oust a player. The party first out loses the game. 

The game may also be played in such a manner that all out- 
posts hit must enter the square, the last outpost, upon being hit, 
entering the square for a new game. 

Indoor Cricket 

Stand one Indian club at each end of the gymnasium. Make 
a spot with chalk one foot in front of each club, as "touch.' 
Six on a team is a good number. The batters (both from the 




(X) Touch club. (.) Wicket. (1) Batters, (2) Bowlers. (8) Fielders. 

same team) take their positions at either end of the gymnasium, 
with another Indian club apiece, placing one end in "touch." 

The duty of the bowlers is to knock down the club at the other 
end of the gymnasium with an ordinary basket ball, an old one 
preferred. He must stand behind "touch" in bowling. The batter 

* 



Indoor ana Outdoor Gymnastic Games 65 

defends his "wicket" with the club in his hand. If opportunity 
is offered, on striking the ball, he exchanges places with his 
mate at the other wicket, scoring one run. If either of the 
wickets are knocked down while either of the runners are out 
of touch, it puts the runner out who is nearest that wicket and 
the next in order takes his place at bat. When all that side has 
batted and been put out, the other side comes to bat. A wicket 
knocked down puts a man out, also a fly caught, a foul caught 
or a runner struck with a batted ball, or touched out. 

Goal Throwing Game 

Divide players equally in two lines, back to back, one end 
of the line near the basket. Place a ball each in the hands of 
the two players farthest from the basket. At the word "Go" the 
balls are passed quickly up the lines (passing to every man) until 
the head player receives it. He immediately throws a goal. If 
he fails he continues to shoot until he succeeds. (A fair man 
stationed underneath with a wand can keep the basket clear of 
thrown balls.) He then runs to the last man in line and passes 
the ball up in the same manner as in starting the game, to the 
head player who continues the game. The line which finishes 
first (every man having thrown a goal) and the ball returned to 
the foot of the line, wins the game. 

The lines may be strung the length of the gymnasium, one line 
throwing in one basket and one in the other. 

OTHER GAMES AND ATHLETIC SPORTS 
Baste the Bear 

(Games and Sports for Boys, Geo. Routledge & Sons.) 

The players should toss up for the first bear who kneels on 
the ground within a circle marked out for that purpose; each 
bear may select his own master whose office it is to hold him by a 
rope and use his utmost efforts to touch one of the other players, 
as they try to thrash the bear with their handkerchiefs knotted 



66 Indoor and Outdoor Gymnastic Games 

and twisted very tightly. If the bear's master can touch one 
of the assailants without dragging the bear out of the ring or 
letting go the rope, the boy touched becomes bear, selects his 
keeper as before mentioned, and the sport continues. 

Walk, Moon, Walk. 

(Games and Sports for Boys, Geo. Routledge & Sons.) 

All tie large knots in one corner of their pocket handkerchiefs 
and then toss up to see who shall be "Moon"; the loser is 
"Moon," and he must be blindfolded. "Moon" now stands with 
his legs stretched apart, while his playmates go behind him in 
succession, and thrust their handkerchiefs between his legs as far 
as they can and in whatever direction they wish. When all have 
done this, one of them cries "Walk, Moon, Walk!" which is a 
signal for the blindfolded player to walk forward until he treads 
upon one of the handkerchiefs, when, in an instant the other 
players pick up their knotted handkerchiefs with which they 
belabor the unlucky owner of the one trodden on, as he runs to 
a distant base and back, after which he becomes "Moon" and 
the game continues as before. 

Sling the Monkey 

(Games and Sports for Boys, Geo. Routledge & Sons.) 

One of the players called the "Monkey" has the end of the 
rope tied around his middle in such a manner that his feet only 
just touch the ground; in his right hand he holds a piece of 
chalk. (The horizontal bar may be used to be suspended from.) 
The other players wait for a signal from the Monkey, and then 
commence drubbing him with their knotted handkerchiefs; the 
poor Monkey slung to the bar cannot defend himself, but if he 
can succeed in marking one of the players with the chalk, he is 
immediately released, and he that is chalked has to take his place. 
This is a famous game among sailors and affords considerable 
amusement to spectators as well as to the players themselves. 



Indoor and Outdoor Gymnastic Games 67 

Test Mettle 

(Mind and Body, Vol. II., No. 22, p. 200.) 

Any number of pupils formed in two equal divisions on the 
opposite ends of the field can participate in this game requiring 
strength, skill and courage. A player called upon by his com- 
rades advances to meet an adversary from the opposite field, who 
holds out his outstretched arm as a counter-challenge to hit 
him upon it. The challenge accepted (by striking with the open 
palm) the first player must either seek to return to his line by 
running or overpower his opponent by holding him to the ground. 
If he does not succeed in this, another from his side may advance 
to help him, another from the opposite side engaging in the fray 
and so on. No more than four pairs should be engaged at one 
time, in order to avoid confusion. Each time a prisoner is se- 
cured (overcome) the command "Halt" is heeded by both sides, 
the players returning to their respective goals. In all other re- 
spects the game is conducted the same as Prisoner's Base with the 
exception that all players running to the wrong (the enemy's) 
side, are regarded as deserters, who can be rescued as prisoners, 
or re-enter the play on their former side. 



ATHLETIC FEATS 

(Sports and Pastimes of American Boys.) 

The Palm Spring 

Performed by standing at a little distance from a wall with 
your face toward it and leaning forward until you are able to 
place the palm of your hand quite flat on the wall; you must 
then take a spring from the hand and recover your upright posi- 
tion without moving either of your feet. It is better to practice 
it first with the feet at a little distance only from the wall, in- 
creasing the space as you gradually attain greater proficiency in 
the exercise 



68 Indoor and Outdoor Gymnastic Games 

Trial of the Thumb 

Place the inside of the thumb against a wall or the edge of a 
table, being careful that neither of the fingers nor the palm of the 
hand touch it ; next move your feet as far back as you possibly 
can, and then take a spring from the thumb and recover your 
standing position without shifting your feet forward. It greatly 
facilitates the spring if you rock }'-ourself to and fro three or 
four times before you take it ; and it is best to begin, as in the 
"palm spring," with the feet at a little distance from the table, 
increasing the "trial" of the thumb by degrees. 

The Finger Feat 

Place your hands horizontally across and close to your breast 
and put the tips of your forefingers together; another player 
should then endeavor to separate them by pulling at each arm; 
but if you hold them firmly in the manner described, he will be 
unable to achieve it, although he may be much bigger and 
stronger than you. It is not proper for the second player to use 
sudden or violent jerks in his attempts; he must employ only a 
steady, regular pull. 

Prostrate and Perpendicular 

Cross your arms on your body, lie down on your back 
and then get up again without using either your elbows or hands 
in doing so. 

Knuckle Down 

Consists in placing the toes against a line chalked on the floor, 
kneeling down and getting up again without using the hands or 
moving the feet from the line. 

The Tantalus Tricks 

Desire a player to stand with his back close to the wall, then 
place a piece of money on the floor at a little distance in front 
of him and tell him he shall have it if he can pick it up without 
moving his heels from the wall. It will be found impossible, 



Indoor and Outdoor Gymnastic Games 69 

as, in bending, a part of the body must necessarily go back be- 
yond the heels. 

Place the left foot and leg and the left cheek close against a 
wall; then lift the right foot slowly and endeavor to touch the 
left knee with it and stand steadily in that position. 

The Triumph 

Put your arms behind you and place the palms of your hands 
together, the fingers downward and the thumbs next your back; 
then turn your hands keeping the tops of the fingers close to your 
back and the palms still together, until the ends of the fingers are 
between your shoulders, pointing upward toward your head and 
the thumbs outside. 

Dot and Carry Two 

This is to be performed by three players, whom we will style 
A, B, and C, in the following manner : A, standing between B 
and C, must stoop down and pass his right hand behind the left 
thigh of B and grasp B's right hand; he should next pass his 
left hand behind the right thigh of C and take hold of C's left 
hand; B and C should each pass one arm around the neck of 
A, and the latter, by raising himself gradually, will be able to lift 
the others from the ground. 

Foot-Throw 

Put a basket ball between your feet in such a manner that it is 
held between your ankles and the inner side of the feet; then 
kick up backward with both your feet and in this manner try 
to jerk the ball over your head, catching it when it comes 
down. 

Breast to Mouth 

Measure the length of your arm from the outside of the elbow 
to the tip of the middle finger and mark it down on a stick ; then 
hold the stick horizontally before you, with your elbow close to 



70 Indoor and Outdoor Gymnastic Games 

your side, placing the middle finger exactly over the mark, and 
keeping the fingers at right angles with the stick, and the thumb 
closed over them. You must now try to raise the left end of the 
stick from the horizontal up to your mouth, which should be 
done without changing the place of your fingers, bending your 
head, or moving your elbow from your side. 

Jumping Through Fingers 

Hold a stick of wood between the forefingers of each hand, 
and, without letting go, try to jump over it both forward and 
backward. You may also jump over your middle fingers placed 
together without touching or separating them with your feet. 

Catch Penny 

Place on your elbow three or four penny pieces in a heap, then 
drop your elbow very suddenly so as to bring your hand rather 
below the place where your elbow was and try to catch the money 
before it falls to the ground. A few trials will enable you to 
perform this trick with the greatest facility. 

The Turn Over 

Take a short run, place the toe of the right foot against a wall 
and throw the left leg over it, making a complete turn at the same 
time so that when your foot touches the ground your back is to 
the wall. The right foot is the pivot on which you turn and you 
must take especial care to keep it quite close to the wall while 
you perform the Turn Over. 

The Long Reach 

Chalk a line on the floor and then place the toes of both feet 
on it, being careful that they do not pass beyond; then throw 
forward either the right or left hand, no matter which, so far 
and no farther than you can easily spring back from and readily 
regain your upright position, without either moving your feet 



Indoor and Outdoor Gymnastic Games 71 

from the line, touching the floor with the hands in throwing them 
forward, or scraping the floor with them in the spring back. 
When you have in this manner ascertained the utmost distance 
to which you can stretch and from which you can recover, with- 
out scraping the hands or altering the position of the feet, you 
must stretch as far forward as you possibly can end, while sup- 
porting the body with one hand, chalk a line on the floor with 
the other. You may, in order to bring your body lower, move 
your feet backward from the line marked on the floor and by 
so doing you will be enabled to make a much greater stretch than 
you could otherwise have done. If you can manage to chalk two 
lines, your own length apart, it is a tolerably good stretch, but 
with a little practice you may chalk considerably further than 
that measure. 

Some persons, in performing this feat, rest upon their elbows 
instead of their hands. 

The Stooping - Stretch 

Chalk a line on the floor and place the outer edge of the right 
foot on it, and at a little distance behind the right foot place 
the left heel on the line. Then take a piece of chalk in your right 
hand, bend down and pass the right hand between your legs and 
under the right knee, and chalk a line on the floor as .far from the 
former line as you can reach, but not so far but that you can 
easily recover yourself without touching the ground with your 
hands or removing your feet from the line. Your knee and 
body may project beyond the chalked line, provided you keep 
your feet properly placed. 

There are a number of feats to be performed with chairs but 
which do not seem practicable for the gymnasium, 

Out Hopping Game 

(Mind and Body, Vol. II., No. 17, p. 90.) 
Five players stand within a circle formed by from twenty to 
thirty boys. Four players attempt, by hopping on either the 



72 Indoor and Outdoor Gymnastic Games 

right or the left foot, to oust the remaining player from the 
circle, who seeks to avoid all thrusts and attacks by running and 
dodging. Upon being "hopped out" the next five players in order 
enter the circle, and so on, until all players in turn have been in 
the ring. The hoppers must at all times keep their arms folded 
over their chests, and never use their hands, simply pushing witli 
their shoulders. 

Foot in the Ring 

Two players, one of which takes a lunging position forward left 
or right, the forward foot placed in a chalk ring six feet in diam- 
eter, the other player begins his manoeuvres hopping on one foot, 
also with arms folded, and attempts by adroit attacks (feinting 
and pushing) to displace the other player. The other player 
must defend himself as best he can. The party in the ring loses, 
when displaced ; the other player upon moving one of his feet. 



Rooster Fight 

Similar to Foot-in-the-Ring, excepting that both hop, each 
trying to displace the other by shouldering. Each player stoops 
and grasps his own ankles; then shoulders opponent as before. 
The first to remove hands from ankles or be bowled over is 
beaten. 

Hand Wrestling 

Two players face each other, feet planted firmly, full stride 
position left, right hands grasped. Each tries to displace the 
other. One foot moved displaces a player. 

Tug- of- War for Two 

Same position as in Hand Wrestling; hands grasping a strap 
or handle. Upon tie word "Pull," try steadily to pull each other 
toward the designated goal. 



Indoor and Outdoor Gymnastic Games 73 

Pole Tug 

The game may be varied with the use of wands or poles, push* 
ing or pulling. In pulling with pole, they stand with backs to 
each other and pull away from the centre. 

French or Indian Wrestle 

Two players lie on backs, side by side, locking arms, heads in 
opposite direction. Count "one, two, three;" at each count the 
adjoining legs are brought to perpendicular. At count three, 
catch at the knee and endeavor to make the opponent perform 
a back roll. 

Sitting Toe Wrestle 

Two players sit on mat facing each other, knees bent perpen- 
dicularly with toes touching opponent's. Pass stick under knees 
and clasp hands (not opponent's) in front of knees. At word 
"go" attempt to get your toes under opponent's toes and upset 
him. 

Standing Toe Wrestle 

(Y. M. C. A. Young Men's Era, 1892, page 1592.) 
The arms are folded and, hopping on one foot, each wrestler 
tries to make his opponent put his other foot upon the floor, by a 
side movement of the leg. 

Dog Fight 
(Y. M. C. A. Young Men's Era, 1893, page 341 •) 
Two players place themselves on their hands and knees, facing 
each other, about three feet apart. Place an endless strap or 
anything that will not cut into the flesh over the heads (which 
must be kept up and back) onto the necks. At the word "Go" 
the players pull against each other until one of them is pulled off 
the mat, or his head pulled forward, thereby releasing the strap, 
thus showing the other to be the victor. 



74 Indoor and Outdoor Gymnastic Games 

Skin the Snake 

(For any number.) 
Players stand in line at "front dress." Each player stoops 
over, putting his right hand between his legs and grasping the 
left hand of the player behind him. At a given signal, the last 
man in line lies down on his back, putting his feet first between 
the legs of the player in front of him. The line walks backward 
striding the bodies of those behind, and immediately lying down 
upon having no more to stride. Upon completing the trans- 
formation, all are lying on their backs. Then the last man who 
laid down rises to his feet and strides forward up the line, the 
rest following as fast as their turn comes. During all these 
manoeuvres the grasp of the hands has not been broken. Upon 
performing rapidly, this presents a peculiar spectacle, yet is 
very simple. 

Bean Bag Games 

(Oat Bags and Passing Games, by R. A. Clark, M. D.) 
The writer has been asked to put into shape some bag games 
which have proved useful in his work. The value of the medi- 
cine ball is generally conceded, but its usefulness for class work 
is limited, from the fact that several are needed and they cost 
from $4.50 to $10.00 apiece, net. In looking for a less expensive 
substitute for the medicine ball, the writer began to experiment 
along the line of "bean-bags." The beans soon became oats, 
but the bags were so useful that they ought to be generally 
known. They are made as follows : Cut a circular piece of 
pasteboard on a radius of 7% inches to serve for a pattern to the 
tent maker. He will cut out two circles of heavy (10-oz.) duck 
for each bag and sew them together with heavy thread a quarter 
of an inch from the edge, leaving an opening of about three 
inches. Turn it inside out, sew around again, close to the edge, 
put in four pounds of oats (have the oats right there, if possible) 
and sew up the opening strongly. There are 32 pounds of oats 
to the bushel, and oats for 20 bags will cost one dollar. The 



Indoor and Outdoor Gymnastic Games 75 

cost of making twenty bags, including canvas, will be, at most, 
$3.00, making the total cost of twenty bags $4.00, or less than the 
price of one medicine ball. The bags are durable, costing nothing 
for repairs, and can be used in numerous ways with either large 
or small classes. Be sure to have half the bags made of plain 
duck and half of striped, so that in team work there shall be no 
confusion. A number of games are described herewith, be- 
ginning with the least active. 

Mat Tossing 

Place two mats as far apart as the bags can be tossed. Choose 
sides and toss as in quoits, one side using white bags, the other 
striped. A bag does not score unless completely on the mat, 
i. e., not touching floor at all. There should be one bag for each 
man. To increase difficulty stipulate that bags must be thrown 
over a rope or stick supported on top of jumping standards, 
which are placed midway between mats. A bag striking the stick 
or passing underneath does not count. 

Circle Piling 

(Adapted to classes of 12 to 30.) 
Divide class into two equal teams. Form each team into a 
circle of such size that men can just touch finger tips and draw a 
large circle in front of toes. Stack up half the bags in each circle 
in front of No. 1. At the signal they are passed around (one at 
a time) as rapidly as possible, till they reach No. 8 (or the man 
at right of No. 1), who stacks them up unaided. The more bags 
the better. The completed stack must stand alone and only one 
bag must touch the floor. The side that stacks first wins that 
round. In the next round No. 8 starts the bags and No. 7 piles 
up, etc., until everybody has had a turn at stacking. 

Quick Passing in a Circle 

(Classes of 3 to 30.) 
This is not competitive. Place men at easy reaching distance 
in one or two circles. Start two or three bags around, passing 



76 Indoor and Outdoor Gymnastic Games 

as rapidly as possible. Work for speed. As skill increases add 
one bag and another until the number of bags approximates the 
number of men in circle. There is more work in this than 
would appear. 

Competitive Relay Race 

(Six men and upward.) 
Divide class in two teams. Place half of each team at one 
end of the floor (on a line) and half at the other end. The bag 
is carried across the room once by each member of the team 
and delivered to the man at the opposite side. The last man 
carries it over the opposite line. The team finishing first wins. 
A man should not cross his line till the bag reaches him. 

Single Line Passing 

(10 to 30 players.) 
Form two teams of e. g. eight men as in figure, the end man 
standing a little to one side. No. 1 has a bag and at the signal 
runs toward No. 8, throwing it as he runs. No. 2 steps into 
No. i's place. The bag passes from hand to hand, from 8 to 2 
the whole line moves up one place and No. 3 runs down, etc. 



1 



4«— *5 



6 



After No. 8, in his turn, has run down with the bag, every man 
will have run and all will be in original position, and when No. 
I receives the bag again, that game is done. The team which 
first gets the bag around to No. 1 in his own position wins. 
Until the game is well learned, the end men should always be 
behind their line when the bag is received. The bag should be 
held up at arm's length as a signal that the game is done. 



Indoor and Outdoor Gymnastic Games 



77 



Double Line Passing 

This is the best game, as from 8 to 40 players can be kept 
busy and interested. Divide the class into two squads, which 
are placed facing each other on two parallel lines (chalk) as 
far apart as the size of the room will admit. The greater the 
distance, the better, but the lines should be at least six feet 
from the wall. If the teams are large or contain an odd number 
of men, put one or two more men at the further end than at the 
starting point. Figure 3 represents one team of nine men. 
Another similar team makes competition. No. 1 has a bag and 
at the signal runs, tossing the bag to No. 9. The bag passes 
through the hands of each man to No. 5, who makes a running 
toss to No. 4, and the second round will begin with No. 2 




FIG. 3 




FIG. 4 



running down. With every succeeding round each man moves 
one place in the direction of the arrows. After the fifth round, 
No. 1 will be where No. 5 was at first. No. 1 will then run 
up with the bag and finally, after nine rounds, he will be back 
in his original position, and when the bag reaches him here, he 
holds it up in token of a finish. The team accomplishing this 
first wins. It will aid both spectators and judges if No. 1 ties 
a handkerchief about his arm. After the game is learned, or if 
the teams are large enough, put two bags in circulation thus: 
Give Nos. 1 and 2 each a bag (see Fig. 3). The first bag starts 
as before and the instant it starts up in the hands of No. 5 (not 



78 Indoor and Outdoor Gymnastic Games 

before) No. 2 starts down with the second. The game ends 
when Nos. 1 and 2 have received the bags in their original posi- 
tions. Now the game takes only half as much time as before 
and every man gets twice as much work in the same time. In 
learning the game, the runner should not cross his line till the 
bag is in his hand, but after a little practice No. 5, for example, 
may start when the bag has reached No. 7 (see Fig. 3), receive 
it on the run from No. 6 and deliver it, while still running, to 
No. 4. This running start can, with practice, be reduced to a 
nicety, but should be closely watched, not allowing the runner 
to start too soon and stand midway between the lines waiting 
for the bag. Careless play would soon appear. Guard against it 
by scoring thus: Give the winning team 2 points and score a 
team 1 for every time a bag touches the floor, either on account 
of a poor throw or a bad catch. Play three or five games and 
add up the points. (Keep score on the floor with chalk.) This 
method of scoring puts a premium on careful playing, for a team 
that wins, but makes two errors, will be no better off than a 
team which plays slower, but without errors. There should be 
one umpire for each team to count the errors, and a scorer who 
may also be judge of finish. 

Instead of competition between teams, it is always of interest 
for one team to play against time as taken with a stop watch. 
Much enthusiasm is aroused in reducing time to a minimum. 
Any live physical director can devise other uses for the bags, 
but the above games have been thoroughly tested and found 
useful. Some of them have been played day after day by per- 
manent teams with continued interest. They cannot be suc- 
cessfully played with medicine balls, for the balls cannot be 
grasped with the hand. 

Stake Guard 

(Mind and Body, Vol. 2.) 
The good old game of "Duck on the Rock" can be splendidly 
adapted to indoors by the use of these sacks, as follows: 



Indoor and Outdoor Gymnastic Games 7$ 

The players select a "guard" by throwing their sacks from 
a distance of about twenty feet to within a square of from 8 to 
12 feet, in the centre of which stands an Indian Club. The 
player whose sack lands farthest from the club becomes guard. 
The guard now places his sack on the club, the other players 
meanwhile retiring to the starting line. Upon a given signal, 
all players endeavor to hit the club or the sack upon it, in order 
either to upset the club or to throw the sack off, the guard in 
turn quickly replacing club and sack and then tagging any player 
whom he can reach within the lines of his square. If he suc- 
ceeds in tagging a player, then he must in turn seek to escape 
from the square before the new guard (the player who was 
tagged) can place his sack on the club. The players who suc- 
ceed in getting their sacks without being tagged may throw or 
hurl their sacks from the starting line as often as opportunity 
offers, the unsuccessful players lingering near the square to 
await their opportunity for grasping sacks. (It is preferable to 
continue throwing the sacks simultaneously, upon a given signal 
after each displacement of the sack.) After awhile the throw- 
ing distance may be increased, in order to make the game more 
interesting, it frequently occurring that the players do not suc- 
ceed in displacing the guard's sack, when it behooves him to be 
careful lest some one enters his trust — a misdirected run not in- 
frequently freeing all players who stand around, watching an 
opportunity to regain their sacks. The square can also be made 
smaller than stated above to help the guard or to secure better 
nlay or aim. 



SPALDING 
Gymnasium and 
Athletic Equipment 



Made of Best Materials 
Durable 
Comfortable 
Correct in Design 
Carefully Made 



A THLETIC UNIFORMS differ in construction from ordinary 
^* clothes in that they must be especially strengthened in the 
parts bearing the strain. Only long years of practical experience 
in making athletic uniforms can determine the weak spots. 

Spalding has had this experience and puts it into practice in 
their own factory, where these goods are made. 

Those who wear them have told us they are durable and 
comfortable. 

CPALDING GYMNASTIC UNIFORMS have been used for 
*^ years by colleges, schools, Y. M. C. A.*s, clubs, etc. 

Why? Because the leaders of such organizations and insti- 
tutions have discovered they meet the approval of those using 
them, thus eliminating friction between the director and his 
pupils or members. 

Why? Because the wearer is perfectly satisfied. 



WRITE FOR 

Spalding Catalogue 

CONTAINS A FULL LINE OF 

Shirts, Tights, Trunks, Shoes, etc. 
Suitable for Gymnasium and Athletic Use 

FREE ON REQUEST 



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THESPALDING 



TRADEMARK Gl S s 




A. G. Spalding & Bros., in& 

furnish and recommend the use of 

DURAND STEEL LOCKERS 

having found their quality and workmanship to be in 
keeping with the class of work manufactured by them. 

For prices, catalogues or other information, communicate with 

A. G. SPALDING & BROS., INC. 

CHICOPEE, MASS. 



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VSmZ^afSXl9pTsSSp3mSlS3mSi FvJCanodtanprica mi vectiGmabanCatolaeim. 



SUBSTITUTE 



SPALDING CHEST WEIGHT MACHINES 






Spalding Chest Weight No. 2 

No. 2. A good machine for home use; 
noiseless and durable. Well made and 
easy running. Rods are 2^-inch cop- 
pered spring steel. Weights are 5-lb. 
iron dumb bells, one to each carriage, 
and may be removed and used as 
dumb bells. Wall and floor boards 
are hard wood, nicely finished and 
stained. All castings heavily japanned. 
Every part of machine guaranteed free 
pf defect Each. $5.00 



Spalding Chest Weight No. 12 Spalding Chest Weight No. 5 



No.12.This machine, especially designed 
for home exercise, will be found high 
grade in every particular. Cast iron parts 
are all nicely japanned. The wheels are 
iron, turned true on centers, and have 
hardened steel cone point bearings. The 
guide rods are spring steel, copper, 
plated. The weight carriage has remov. 
able felt bushings, noiseless and durable. 
Each handle is equipped with 10 pounds 
of weights. .... Each. $10.00 



No. 5. Because of its adjustment feature, 
which permits of all lower, as well as 
direct chest movements, this machine 
really combines two machines in one, 
and is particularly suitable where space 
is a consideration. The various changes 
are made by raising or lowering the cen- 
ter arm, requiring but a few seconds. 
Japan finish. Each machine is equipped 
with 16 pounds of weights. Eo., $15.00 
Extra weights for above, I X lbs. Ea.. .20 



Spalding Head and Neck Attachment 

For business men. Overcomes tendency to forward head, 
due to continuous work at desk. For women, will help 
develop a nicely rounded neck. 



Spalding Foot and Leg Attachment 

This provides a local exerciser for all muscles of the leg. 
As such it is an excellent device for strengthening weak 
muscles, toning up others and giving exercise to stiff joints. 





Illustrating Method of Fastening Foot and Leg Attachment to No. S 
Chest Weight Machine. 

No. 3. Heavy cowhide. Ready for use by simply snap- No. 2. Heavy cowhide. Readily attached to one handle or 
ping to one of the handles or both. . Each, $1.50 both; can be worn with or without shoe. . Each, $1.50 



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SEE INSIDE FRONT COVES 

Of THIS MM 



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For Canadian price* see special Canadian Cutn/flguc 



ACCEPT NO 
SUBSTITUTE 



THr^ALplNCi (^S) TRADE- M ARK 



SPALDING CHAIN BELT ROWING MACHINE No. 600 

Suitable Alike for the Athlete or the Ordinary Man or Woman 

No. 600. The ideal boat for home use and train, 
ing purposes. Brings the "exercise usually 
obtained on river or lake into the home or bed- 
room. Fitted with roller seat and adjustable 
shoes to fit either a tall or a short person. 
Thumb-nut arrangement controlling belt allows 
more or less friction to be thrown into the run- 
ning parts, imitating the resistance which exists 
when forcing a row boat through the water. 
.The resistance may be reduced for the weaker 
sex or increased to suit the strongest athlete. 
(Oars are pivoted in such a way that operator 
jean handle and turn them same as he -would 
'during the return and feathering motion with 
a boat oar. Floor space required, 6x5 
feet » . Each, $30.00 




Operated just like rowing a 



SPALDING FRICTION ROWING MACHINE No. 119 




No. 119. The means used to produce the resist- 
ance is a simple friction clutch, which takea 
instant hold at the commencement of the stroke 
and retains the pressure till its completion, 
when it instantly releases it, precisely as in a 
boat Quickly taken apart without loosening 
any bolts or screws. Each machine is adjust- 
able to any amount of friction or resistance. 
Do nol-Aise oil on friction cylinder. If Us action is* 
not perfectly smooth a little clear soap rubbed on 
its surface will properly correct its action. Floor 
•pace required. 4'A feet by 4%. feet 

Complete, $16.00 



SPALDING ROWING ATTACHMENTS 

For use with No. S Chest Weight Machines 
Particularly suitable for home use. Can be detached from the weight machine quickly and put away in a very small 
spece until the next opportunity for use presents itself. To be used in connection only with chest weights, like Spalding 
No. 5 (see opposite page) which have 
center arm adjustment or- with handles 
arranged so that they can be pulled from 
a bracket close to the floor. 




No. 1 



No. R. Designed to fill the demand for a low priced 
article of this kind, built along substantial lines. 
Give3 entire satisfaction. Floor space required, 
4% feet by 12 inches. Complete. $7.50 

NOTE-These Rowtaa Attachments. Nos-_ 1 and R. can be uocd only in connection with the No. G Tyi>e of Chest Weight Machine 



No. I. This- attachment as will be noted, has out-riggers and 
arms similar to the rowing machine, and offers a great variety of 
work when used in connection with chest weight. Floor space 
required, 4 x /z feet by 4)4 feet Complete, $10.00 



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ANY COMMUNICATIONS 

ADDRESSED TO US 



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OFTHiSBOOI 

Catalogue. 



S$k THE SPALDING 



Spalding Home Vaulting Horse 



'Spalding Home Parallel Bar 




No. 1. Four legs, telescoping, the inside of extension legs 
being made of hard wood, with iron hoofs. Body covered 
with cowhide of the best quality. Closed pommels, easily 
detachable . Complete. $60.00 

Spalding Floor Horizontal Bars 
IP — 





No. 101. This is an excellent medium priced bar, made 
adjustable in height and of good material throughout. The 
base is constructed of hard wood, the uprights are iron and 
free from any dangerous projections or comers. The hand 
rails are 8 feet long, regular, but may be furnished in any 
desired length at additional cost. Floor space required, 
8 feet by 4% feet. ...... . Complete, $35.00 



4'A feet 



,77/ No. 72 

Ho. 72, Wrought iron pipe uprights, detachable iron head 
pieces, steel guy wires, wrought iron turnbuckles and floor 
plates ; steel core bar. . . . . . Complete. $30.00 

No. 73. Same as our No. 72, except fornished with solid 
hickory bar instead of steel core bar. Complete, $25.00 
No. 75. Iron uprights and guys, solid hickory bar. 20.00 

Floor space required for either Nos. 72, 73 or 75, 9 feet by 6 feet. 
Height. 7 3-4 feet. 

Spalding Wall Horizontal and Vaulting Bar 

No. 74. This 
bar is designed 
to. provide an 
ideal combina- 
tion Horizontal 
and Vaulting 
Bar where 
space is an im- 
portant consid- 
eration. By 
loosening the 
guys attached 
to the outer up- 
right the bar is 
made to swing 
backflatagainst 
Vaulting Bar in Position the wall, as 
shown in the illustration. The uprights are cold rolled steel, polished 
and nickel-plated, and have engraved graduations. The bar proper is 
selected hickory, with SDecial spring steel core. Floor space required, 
6 feet by 5 feet. Height, 'l% feet Complete, $35.00 




No. 102. This bar,. In quality of material and construction 
is very similar to the No. 101 listed above; but it is not 
adjustable. An excellent bar for amateur and juvenile work 
and readily portable. Floor space required, 8 feet by 





Complete, $25.00 

Spalding Horizontal Bars 

•Our steel core hickory bars are superior to 
anything of the kind in the market, and are 

: almost exclusively used by professionals. The 
core is made of special spring steel. Every 
bar warranted. 

Steel Core Bars 

No. 112. 5# feet $7.50 

No. 113. 6 feet 8.00 

No. 114. (y l / 2 feet 8.50 

No. 115. 7 feet 9.00 

Solid Hickory Bars 

Made of selected second growth hickory. 

No. 116. 4 feet $2.00 

No. 117. 4y 2 feet 2.50 

No, 118. 5 feet 2.75 

No. 119. 5JS feet 3.00 

No. 120. 6 feet 3.25 

No. 121. byi feet 3.50 



P8QMPT ATTENTiBN GIVEN TC3 

ANY COMMUNICATIONS 
ADBRESSED TO US 



A. G. SPALDING A BROS. 

STORES IN ALL LARGE CITIES 



FOR COMPLETE UST OF STORES 

SEE INSIDE F30KT COVEfl 

OF THIS BttOK 



'PttaabtfelhhS, f9fi &&■*&> 6&aajeugftau;ao&» F» Canadian vka «? »*&! Gmafe? Calafa&r 



SB: THE SPALDING 




TRADE-MARK G Bf 



SPALDING HOME GYMNASIUM BOARD 

A complete gymnasium for the home on one board. Floor space required, 
3 feet by 2 feet. Height, 8 feet. Floor board and staple plate only are 
attached permanently. Upper board is held in position by pressure of guy 
rod and will not mar the wall in the slightest degree. 

Consists of Board, with attachments for fastening to floor of room, 

so that walls need not be marred $10.00 

Spalding Abdominal Masseur 10.00 

No. PR. Spalding Adjustable Disk. Complete with Striking Bag. 7.50 

No. 2. Spalding Chest Weight Machine, including .pair of 5-lb. 
r* u d_ii- v 



Dumb Bells 



5.00 

Complete, all attached, $32.50 



Board itself will be furnished separately if desired. . , 



Each, $10.00 




As the complete outfit is made up and carried in stock by us, equipped as 
noted above, we cannot supply board with different articles already attached. 



Spalding Automatic Abdominal Masseur 

Useful for treatment of constipation, based upon the principle of mus- 
cular contraction (the force which nature uses). It effectually applies force 
in the same direction that nature does, and will gradually discard the use of 
cathartics. A few moments' use each night, before retiring, and in the 
morning, upon arising, is all that is necessary. Its action upon the liver and 
stomach is equally as prompt and effective, and derangements of these, 
organs are speedily remedied Complete, $10.00 






Spalding Bar Stall Bench Spalding Leather Covered Shot 

No. A. For abdominal massage. 
An iron ball, wound with electric 
tape and then covered with very 
soft, smooth grade of horse hide. 
6 or 8 lbs. weight Each, $5.00 

Spalding Bar Stalls 

No. 20H. Adapted for use in the home;. compact, 
of simple construction, used for the greatest variety 
of movements affecting every part of the body, 
and especially abdomen and chest movements. 
Erected against wall, behind door, or any flat 
surface. 8 feet high, 36 inches wide and ektends 
6 inches into room. Floor space required, 
1 ft by 2% ft Height 8 ft Per section, $8.00 



No. 205. Hard pine, strong 
and substantial. Top padded 
with hair felt, canvas c6vered^' 
Preferable, for sanitary reasons . 
that canvas be painted (a spe-'; 
cial elastic paint is used), unless , 
specified, stock benches will be 
so furnished. . Each,„$4.00 



PROMPT ATTENTION GIVEN TO 

ANY COMMUNICATIONS 

ADDRESSED TO US 



A. G. SPALDING A BROS 

STORES IN ALL LARGE CITIES 



33 COMPLETE LIST OF STORES 

SEE INSIDE FRONT COVES 
Of THIS BOOK 



■Prfca in effect July 5, h9l/ 5 Subject to change without notice. For Canadian prices set special Canadian Catalogue, 



ACCEPT NO 



THE SRALDING((Pi)TRADE-MARK 



*^ZJL1 ■- ^-^-Ji^iL'. 



Spalding Adjustable Doorway Horizontal Bar 



iMwiMirw^rriii 

No. A. The bar itself is made of selected hickory, having steel tubular ends into which iron 
sockets screw, holding rubber cushions. The socket on one end contains a left hand thread, on 
the other end a right hand thread. By fitting the bar in the doorway and turning it with the 
hands the ends are made to expand, and the friction applied by the rubber against the sides of 
the doorway is sufficient to sustain the weight of a heavy man. This bar may be used for chinning 
exercises, being adjustable to any height, also for abdominal work, as shown by cuts in margin 
of this page. Size of doorway in which bar will be used must be stated when ordering, as the 

adjustment is not great enough to meet all requirements in one size bar Each. $4.00 

ThU No. A Bar is supplied regularly to fit any doorway under 33 inches in width. 

Bars to fit wider doorways Extra, 50c 

Should not be used in doorways wider than 42 inches. If length larger than 42 inches is 
required, it would be advisable to use a regular horizontal bar. 




Spalding Catalogue of 
Equipment for Gynma- 

ntereatedpartiea 



Spalding Doorway Horizontal Bar 

No. 101. The keys fastened to each end of bar fit in the 
side sockets, which are secured to door jamb and hold the 
bar firmly in place. The parts are of malleable iron, very 
light, yet strong enough to sustain the heaviest man. The 
bar may be quickly removed when not in use, leaving no 
projecting part. Complete with parts. $2.00 

This No. 101 Bar is supplied regularly to fit any door- 
way under 37 inches. Bars to fit wider doorways, Extra, 
50c. Should not be used in doorways wider than 42 
inches. If length larger than 42 inches is required, it 
would be advisable, to use a regular horizontal bar. 

Extra sockets for doorway. Pair, 50c 

With two pairs of sockets bar may be used for either 
chinning or abdominal exercise*. 



Spalding Home Gymnasium 

Combining Swinging Rings, Trapeze, Stirrups, and Swing. Should 
be in every home where there are growing boy* and girls. The 
simplest and best form of exercise for them. 

No. 1. The apparatus 
is supported by two 
strong screw. hooks in 
the ceiling, about eight- 
een inches apart. It can 
also be used outof doors. 
The straps are of extra 
strong webbing and ad- 
justable to any desired 
height; rings heavily 
japanned. The appa- 
ratus can be put up in 
any room, and removed 
in a moment, leaving 
only two hooks in the 
ceiling visible. The 
various combinations 
can be quickly and easi- 
ly made. We furnish 
in addition, a board ad- 
justable to the stirrups, 
which forms an excel- 
lent swing. Complete, 
ready to put up. $6.00 



*teg rtaBBKyrid»s 




Showing Swinging Ring Showing upper part of 
or upper portion Apparatus with trapeze 

of outfit bar attached 



Showing complete outfit with 

exception of trapeze bar 

which U supplied 



k 



FRO^PT ATTENTIOH 61VEM T6J 

ANY COMMUNICATIONS 
ADDRESSED TO US 



A.G.SPALDING & BROS. 

STORES IN ALL LARGE CITIES 



FOB COMPUTE LIST Cf STORES 
SEE INSIDE fnHHT COVEB 

JBLBS 



'Ptiwtte<ffecljutu5.l9l5 Sukjmi to changt vXthoul wficc Fm 



JBSTITUTE 



THE SPALDING 



QUALITY 



Start with the boy by making him take some kind of exercise, and if he b not 
Inclined to do *o without urging, provide him with suitable apparatus that i* at 
the una time interesting. It won't be long before you will aee the effect in his 
improved physique, and no arcing will be necessary to induce him to show off 
hi* proweee on swinging rings or trapeze. The boy that ia ctarted this way 
grows up with the inclination for athletic exercise that .will keep him in good 
health during the balance of his Ufa. 



Spalding Adjustable Trapeze and Swinging Rings 

Furnished complete; everything necessary for suspending. The sup* 
ports are made of extra strong webbing. Perfectly safe under all con- 
ditions, and with the adjustable buckle, may be adapted to any ceiling 
from 16 feet down. 

No. 201. Trapeze. Each, $3.50 

No. 301. Complete, with 6-lnch Japanned Swinging Rings. " j» 3.50 

Spalding Wooden Exercising Rings 

No. 1. Made of three thicknesses of black walnut and maple glued 

together, with grain crossing Pair, $1.00 

No. 2. Made of one piece solid maple, nicely finished. . « " .75 




6 6 

No. 301. Adjustable 
Swinging Ring*. 




Spalding Swinging Rings 

Made .of japanned iron, 6 inches in diameter, inside measurement. 

fr -ft ' COMPLETE FOR HOME USE 

No. 1. With 5-foot ropes. . Pair, $3.50 
No. 2. With 6-foot ropes. . " 3.75 
No. 3. With 7-foot ropes. ■ " 4.00 
No. 4. With 8-foot ropes. . " 4.25 
Rings, leather covered. $4.00 per pair extra. 
WITHOUT ROPES AND CLAMPS 
No. 10. 6-in. Pair. $1.00 
No. 20. 8-in. " 1.50 
No. 30. 10-in. " 2.00 
izes mentioned are inside 
measurements. Rings, lea- 
ther covered, $4.00 per 
pair extra. 





Spalding Single Trapeze 

COMPLETE FOR HOME USE 

Prices, including 8 feet of rope 
or lees. 
No.l. 2^ foot bar. Each, $3.00 
No. 2. 3 foot bar. ** 3.25 
No. 3. 3% foot bar. '* 3.50 

Spalding Trapeze Bars 

WITHOUT ROPE 



No. IB. 2%. feet long, bars only. 

Each, $1.25 
No. 2B. 3 feet long, bars only. 

Each. $1.50 
No. 3B. 3J4 feet long, bars only. 

Each, $1.75 



^ Spalding Mattresses 



The value of a good mattress- as a preventative of strains 
and bruises in home exercises is not generally recognized, 
but it is a fact that in this one feature Res their chief-value. 
They are also indispensable as an adjunct to home acro- 
batics, and in fact, for most any kind of home gymnasium 
work, they are well nigh indispensable. The mats listed 
below are designed especially for home use and are recom- 
mended for that purpose only. Supplied only in sizes and materials specified. Covered with best No. 10 white duck, filled 
with two layers of best one-inch hair felt, closely tufted and strongly sewed. Two inches thick. 

No. 00. Size3x5feet J . . Each, $8.00 No. 02. Size 5 x 6 feet. . ...... Each. $15.00 

No. 01. Size4x6feet. " 12.00 No. 03. Size 5 x 1 f eet. . ....... ". 25.00 




Special Wrestling Mattresses 

Cover heavy quality duck, closely tufted, 2 inches thick. Complete with corduroy cover to 

« margin on all sides. 

No. WX. Size 12 x 12 feet. . . .. . Each. $90.00 No. WXX. Size 15.x 15 feet . 



lay over mat and allow 6-inch 
...... Each. $135.00 



PBOMPT ATTEfrnOM GIVEN T0| 

ANT COMMUNICATIONS 
ADDRESSED TO US 



A. G. SPALDING & BROS. 

STORES IN ALL LARGE GltlES 



FOR COMPLETE LIST OF STORES 

SEE INSIDE FRONT COVER 

OF THIS BOOr 



fhka in tfiui July 5, / 9/5 Subject to <Aor K e uxthojl no** For Ceurtfan prieei set spttiol Cmcdian Colalogw. 



ISrilpLDING 



EUGEN SANDOW. Patentee 

Sandow Patent Spring Grip Dumb 

Bells are used by all the greatest 

athletes in their training. 



SANDOW'S PATENT SPRING GRIP DUMB BELLS 

A. G. Spalding & Bros., Sole American and Canadi 

An entire system of physical culture is 
embraced within the exercises possible with 
these wonderful dumb bells. 

The bells are made in two halves connected 
by steel springs, the effort necessary in grip, 
ping compelling the pupil tocontinually devote 
his whole mind to each movement This con- 
centration of will power on each muscle 
involved is what is responsible for the great 
results obtained through properly exercising 
with them. 
No 6. MEN'S. Nickel-plated ; seven steel 

spnngs. .... Pair, $3.00 

No 5. MEN'S.' Black enameled, fivj steel 

springs ..... Pair. $2.00 

No. 4. LADIES" Nickel-plated; five steel 

Pair. $2.50 

Nickel-plated; four steel 
I springs. ■>...,.. Pair, $2.00 

We include with each pair of Sandow Dumb Bells 
a chart of exercises by Sandow and full instructions 
for using. This is the most complete exercising 
chart ever devised and yet it is very plain and easy 
to understand. Profusely illustrated. 






Spalding Trade-Mark Wood Dumb Bejls 

Model AW (Stained Finish.) Spalding Trade-Mark quality. Made of good ma- 
terial and superior in shape and finish to the best wood dumb bells of othef 
makes. Each pair wrapped m paper bag. Weights specified are for each bell 
'A lb. Belk. Pair. 35c. * $3.36 Doz I lb. Bells. Pair. 45c * $4.44 Doz 
X lb. Bells. " 40c * 3 90 " I 'A lb. Bells. " 55c * 5.70 " 
2 lb. Bells. Pair, 70c * $7.20 Doz. 



Spalding Iron Dumb Bells — Made on approved models, nicely bal- 
anced and finished in black enamel. Sizes 2 to 40 lbs. Pound 6c. * 5c. lb.. 

Over 40 lbs. Pound 8c if 6 'Ac. Id. 
Bar Bells, weight 25 lbs. or more for complete Bar 
Bell, supplied regularly with steel handles, length 
3 feet between bells . . 12c lb. if WYzC. lb. 
Bar Bells, weight 25 lbs. or more for complete Bar 
Bell, with steel handles, either shorter or longer than£ 
regular length, as noted above. 15c lb. if /3Ac. lb. 
Prices for Bar Bells, weighing other than above, quoted 

on application. 
Quantity prices in italics will be allowed on 25 lbs. or more 
of iron dumb bells or 100 lbs. or more of bar bells. - 




Nickel- 
Plated . 

Dumb Spaldin 



g Nickel-Plated Dumb Bells (Nickel-Plated and Poiuhed) 

Belk No. IN. I lb. Pair, 30c if $3.24 Doz 



No.2N. 21b. 



No 



50c* 5.40 
5N. 51b. 



No. 3N. 3 lb. Pair. 70c * $736 Doz. 
No. 4N. 4 lb. " 85c * 928 " 
Pair. $1.00 if $10.80 Doz. 



Nickel-Plated Dumb Bells, with Rubb 



"" WITH RUBBER BANDS '** — ^ * **w 

No. IB. I lb. Pair. 50c. if $5.40 Doz. No 3B.31b.Pair. $1.00* $I0.80Doz. 

No 2B. 21b. *' 7Sc if 8./0 " No.4B.41b. " 1.25* 13SQ " 

No. 5B. 5 lb. Pair. $130 * $16.20 Doz. 

The prices printed in italics opposite items marked with * will be quoted 
only on orders for one-dozen pairs or more on sizes up to one pound, and 
on one-half dozen pairs or more on sizes over one pound in weight 
Quantity prices will NOT be allowed on items NOT marked with if 



PROMPT ATTENTION GIVEN TO 

ANY COMMUNICATIONS 
ADDRESSED TO IIS 


A.G.SPALDING d. BROS. 

STORES IN ALL LARGE CITIES 


FOR COMPLETE LIST OF STORES 

SEE INSIDE FRONT COVIB 

OF THIS BOOI 



*Prtew in tjfed July 5, 19^5 Subject to change without note. Far Canadian prioa tee medal Canadian Catalogue, 



SPALDING TRADE-MARK INDIAN CLUBS 

STAINED FINISH 
The following clubs bear our Trade-Mark, are made of good material, and are far superior in 
shape and finish to the best clubs of other makes. Each pair wrapped in paper bag. 

Model BS — Weights specified are for each club 
K lb. . . . Pair, $ .35 * $3.36 Doz. 




No. A 



No.AA 



^Ib. 
I lb. 

IK lb- 
I lb. 
, lb. 



.40* 
.45* 
.55* 
.70* 
.85* 



3.96 
4.44 
5.76 
7.20 
9.12 



Spalding Exhibition Clubs 

Handsomely finished in ebonite; for exhibition and stage 

purposes. The clubs are hollow, with large body, and 

although extremely light, represent a club weighing three 

pounds or more. 

No. A. Ebonite finish Pair, $3.50 

No. AA. With German silver bands. . . M 5.00 



Indian Club and Dumb Bell Hangers 



Made of Iron and Nicely 
Japanned 



No 



1. Pair, 15c. + $1.68 Doz. 
No. 1M. Mounted on oak strips. 
Pair, 25c. + $2.70 Doz. 




Model BS 



Savage Bar Bell 



z^SI 



Especially designed by 

Dr. Watson L. Savage 



Model S. Has large pear shaped ends, with a flexible hickory shaft >£-inch in diameter, produc- 
ing a vibratory exercise similar to that obtained with the French wand. Each, S0c.^$540 Doz. 



Spalding Ash Bar Bells 

No. 2. Selected material, highly polished, 
5 feet long. . Each, 45c * $4.50 Doz. 



=© 



School Wand 



No. 3. 3 >< feet long. Straight grain maple, 
black finish. Each, 12c. * $1 .20 Doz. 



Calisthenic Wand 



No. 4. 4y 2 feet long. I inch diameter. Black 
finish Each, 15c. * $1.44 Doz.. 



The prices printed in italics opposite items marked with it will be quoted only on orders for One dozen pairs or 

more on sizes up to one pound, and on one-half dozen pairs or more on sizes over one pound in weight 

On Wands and Bar Bells quantity prices will be allowed on one-half dozen or more. 



PR0MPTATTEKTUIN6IVENT0I 

ANY COKMVKICJmOKS 

A808BSE0THS 



AG. SPALDING & BROS 

STORES IN ALL LARGE CITIES 



FOR COMPttTE LIST Of STDR£S 
£££ mm FEQKT GMB 

onus BOM f 



. SPriga In (fleet lulu . 



jbjxl to change without nolkc For Canadian prion sec spedd Canadian Catatonic 



ISuTeTHESPALDINGI 




The Spalding' 
Official National League" Ball 

PATENT CORK CENTER 



Adopted by The National 
League in 1878 and is the 

only ball used in Champion- 
ship games since that time 
and, as made now with 
Patent Cork Center, has been 
adopted for twenty years 
more, making a total adop- 
tion of fifty-four years. 





This ball has the SPALDING 

"PATENT" CORK CEN- 
TER, the same as used 
since August 1, 1910, without 
change in size of cork or 
construction. Same ball ex- 
actly as used in World Serie3 
Games of 1910. 1911. 1912 
1913 and 1914. 



No.l 



Each, • • $1.25 
Per Dozen, $15.00 



Each ball wrapped in tinfoil, packed in a separate box. and sealed 
in accordance with the latest League regulations. Warranted to last 
a .full game when used under ordinary conditions. 

THE SPALDING "OFFICIAL NATIONAL LEAGUE" BALL 

HAS BEEN TH£ OFFICIAL BALL OF THE 

GAME SINCE 1878 

Spalding Complete Catalogue ol Athletic Goods Mailed Free. 



PROMPT ATTENTION GIVEN 
TffANY COMMUNICATK 

IMPRESSED TO US 



A.G.SPALDING & BROS. 

STORES IN ALL LARGE CITIES 



COMPLETE LIST Of STORES 

6(1 INSIDE FpTCOKR 

Of THIS »M 



P(icca In effect January 5, 1 9 lj!i. * Subject to charge without nalke. Fag Canadian erica >te special Canadian Catalogue 



HRS&iW! 



ACCEPT NO, TUP CDAI niMP.«»i]TD AliC.M A Dl/ GUARANTEES 



SUBSTITUTE 






QUALITY 



New Athletic Goods Catalogue 

The following selection of items from Spalding's latest Catalogue will give 
an idea of the great variety of ATHLETIC GOODS manufactured' by 
)p£ G. SPALDING & BROS. v. v. SEND FOR A FREE COPY. 

SEE COMPLETE LIST OF SPALDING STORE ADDRESSES ON INSIDE FRONT COVER OF THIS BOOK 



Ankle Supporter 
Athletic Library 
'Attachment*. 

Che.t We.jfhl 



■ST 

Caddy 

Striking 
Uniform 

Em 

Basket 

Field Hockey 

Foot.ColI.ge 

Foot, Rugby 

Foot, Soccer 

Golf 

Hand 

Marin 

Indoor Base 

Lacrosse 

Medicine 

Playground 

Polo. Roller 

Polo. Water 

Push 

Squash 

Tennis 

Volley 
Ball Cleaner. Coif 
Bandages. Elastic 
Bar Bells 
Bar Stall. 
Bars- 

Horizontal 

Parallel 
Bases- 
Base Ball 

Indoor 
Batons, (or Relay Races 
Bats— 

Base Ball 

Indoor 
Belts- 
Leather and Worsted 

Wrestling 
Bladder,- , 

Basket Ball 

Foot Ball 

Striking Bag 
Blades. Fencing 
Blankets. Foot Ball 
Boxing Helmet 



Knitted 

Lacrosse 

SkiHf* 

University 

Water Polo 
Chest Weights 
Circles (or Throwing 
Clock Coif 
Collarette. Knitted 
Corks, Running 
Cross Ban, Vaulting 



Marking. Coll 
Discus, Olympic 
Disks, Striking Bag 
Dumb Bella 
Emblems 
Embroidery 

Elastic 

- Home 

Fell Letter* 

Fencing Stick. 

Finger Protection, Hockey 

Flags- 
College 

> MarJ4as..Goll 

Flags- 
Sector 

Foils. Fencing 

Foot Balls- 
Association 
College 

Foot Ball Clothing 
Foot Ball Goal New 
Foot Ball Timer 

Gloves- 
Base Ball 
Boxing 
Fencing 
Foot Ball 
Golf 

Hand Ball 
Hockey. Field 
Lacrosse 

Goals- 
Basket Ball 
Foot Ball 
Hockey. Field 

Golf Chios 

Golf Counters 

Golf Sundries 

Colfetto 

Grips- 
Athletic 
Golf 

Gymnasium, Home 

Gymnasium Board, Home 

Hammers Athletic 

Hangers (or Dumb Bells 

Hangers for Indian Clubs 

Hats. Sport 

Hat» l University 

Hear] Harness 

Health PuU 

Hob Nails 

Hockey Sticks. Field 

Holder. Basket Ball Canvas" 

ole Cutter, Gol( 

ole Rim. Golf 
. Vaulting 

urdles. Safety 
Hurley Socles 



Indian Club, 
.fnflaters- 
Foot Ball 
Striking Bag 



Jackets- 
Fencing 
, Foot Ball 



Lace. Foot Ball 

Lacrosse Goods 

Ladies- 
Fencing Goods 
Field Hockey Goods 
Gymnasium Shoes 
Gymnasium Suits 
Skates. Roller 
Skating Shoes 

Lanes (or Sprints 

Leg Guards- 
Base Ball 
Foot Ball 

Letters- 
Embroidered 
Fell 

Linesman s Measuring Out. 
Liniment. "Mike Murphy" 

Markers- Golf 

Markers -1 eu/us 

Masks- 
Base Ball 
Fencing 
Nose 

Masseur. Abdominal 

Mattresses, Gymnasium! 

Mattresses. Wrestling 

Megaphones 

Mitts- 
Base Ball 
Hand Ball 
Striking Bag 

Moccasins 
I Monograms 

Mouthpiece. Foot Ball 

Mufflers 



Basket Ball 
Golf Driving 
Indoor. Golf 
Tennis 
Volley Ball 
Newcomb 
Numbers. Competitors' 

Pads- 
Foot Ball 
Wrestling 

Paint. Goll 

Pants- 
Basket Ball 
Boys' Knee 
Foot Ball. College 
Foot Ball. Rugby 
Running 

Parachute Golf Ball 

Pennants, College 

Plastrons. Fencing 

Plates- 
Teeing, Golf 

Platiorms^trjIungBaa 



Poles- 

, Ski 
Vaulting 

Polo. Roller. Goods 

Posts, Lawn Tennis 

Protectors - 
Abdomen 
Base Bail. Body 

Fing S er" > Field Hockey 

Indoor Base Ball 

Knee 

Thumb. Basket Ball 
Push Ball 
Pushers. Chamois 



Rackets, Lawn Tennis 
Rackets Restrung 
Racket Covers 
Racket Presses 
Racks. Golf Ball 
Racquet, Squash 
Rapiers, Fencing 
Referees' Whisde 
Rings- " 
( Exercising 

Swinging 
Rowing_Machiri<» 



'Scabbards. Skate 

Score Books- 
Basket Ball 

Sh.nCuards- 
Assoc union 
College 
Field Hockey 

Shirts- 
Athletic 

Rubber. Reducing 
Soccer 

Shoes- 
Acrobatic 
Base Ball 
Basket Ball 
Bowling 
Clog 
Fencing 
Field Hockey 
Foot Ball. College 
Foot Ball. Rugby 
Foot Ball. Soccer 
Colf 

Gymnasrum 
Jumping 
Running 
Skating 
Squash 
Street 
Tennis 
Tramping 
Walking 

Shot- 
Athletic 
Indoor 
_Ma*aa«s- 



Skater- 
Roller 

Skate Keys 

Skate Rollers 

Sprint Lanes 

Squash Goods 

Standards- 
Vaulting 
, Volley Ball 

For Three-Legged Race 

Skate 
Stick,. Roller Polo 
Stockings 
Stop Boards 
Striking Bags 

Base Ball. Indoor 
Gymnasium. Ladies' 

WateTPofo 



Wrist 
Suspensories 

Swivels. Striking Bag 
.Swords— 

Fencmg 

Duelling 



Tackling Machine 
Take-Off Board 
Tape. Measuring. Steel 
Tees. Golf 
Tee Stand. Golf 
Tennis Posts. Indoor 
T.ghts- 

Full 

Full. Wresding 

Knee 
Toe Boards 

Trapeze. Adjustable 
Trapeze, Single 
Trousers- 

Y. M. C. A. 

Foot Ball 
Trunks — 

Velvet 

Worsted 
Tug o( War 



UrnbrellaXoH 
Base^aM 



Wands. Calijthenic 
Washer. Goll Ball 
Watches. Stop 
Weights. 56.1k 
Whistle. 

"Wrestling Equipment 
Wrist Machines 



PUMPT ATTENTION 61VE1I TO 

ANY COOHUIICATtONS A 

*■ AOORESS£B TO US * 


AG. SPALDING A BROS. 

STORES IN ALL LARGE CITIES 


FOfi COWtfTE UST OF STORES 
mum FRONT COVER 
OF THIS BOOK ' 



fika ft* tftel fatv 5, 1915 Subject to Jtangt without natke. Fei Gmudiaa price* «* satefci/ CWfca Caialotm. 



A Standard Quality must be inseparably linked to a Standard Policy. 

Without a definite and Standard Mercantile Policy, it is impossible for a 
Manufacturer to long maintain a Standard Quality. 

To market his goods through the jobber, a manufacturer must provide a 
profit for the jobber as well as for the retail dealer. To meet these conditions 
of Dual Profits, the manufacturer is obliged to set a proportionately high list 
price on his goods to the consumer. 

To enable the glib salesman, when booking his orders, to figure out 
attractive profits to both the jobber and retailer, these high list prices ara 
absolutely essential; but their real purpose will have been served when the 
manufacturer has secured his order from the jobber, and the jobber has secured 
his order from the retailer. 

However, these deceptive high list prices are not fair to the consumer, who 
does not, and, in reality, is not ever expected to pay these fancy list prices. 

When the season opens for the sale of such goods, with their misleading 
but alluring high list prices, the retailer begins to realize hisresponsibilities, and 
grapples with the situation as best he can, by offering "special discounts," 
which vary with local trade conditions. 

Under this system of merchandising, the profits to both the manufacturer 
and the jobber are assured ; but as there is no stability maintained in the prices 
to the consumer, the keen competition amongst the local dealers invariably 
leads to a demoralized cutting of prices by which the profits of the retailer are 
practically eliminated. _, 

This demoralization always reacts on the manufacturer. The jobber insists 
on lower, and still lower, prices. The manufacturer, in his turn, meets this 
demand for the lowering of prices by the only way open to him, viz.: the cheap- 
ening and degrading of the quality of his product. < 

The foregoing conditions became so intolerable that 16 years ago, in 1899, 
A. G. Spalding & Bros, determined to rectify this demoralization in the Athletic 
Goods Trade, and inaugurated what has since become known as " The Spalding 
Policy." 

"The Spalding Policy" eliminates the jobber entirely, so far as Spalding 
Goods are concerned, and the retail dealer secures the supply of Spalding 
Athletic Goods direct from the manufacturer by which the retail dealer is 
assured a fair and legitimate profit on all Spalding Athletic Goods, and the 
consumer is assured a Standard Quality and is protected from imposition. 

"The Spalding Policy" is decidedly for the interest and protection 01 the 
users of Athletic Goods, and acts in two ways : 

First.— The user is assured of genuine Official Standard Athletic Goods. 

Second.— As manufacturers, we can proceed with confidence in 
purchasing at the proper time, the very best raw materials required 
in the manufacture of our various goods, well ahead of their 
respective seasons, and this enables us to provide the necessary 
quantity and absolutely maintain the Spalding Standard of Quality. 

All retail dealers handling Spalding Athletic Goods are requested to supply 
consumers at our regular printed catalogue prices — neither more nor less — the same 
prices that similar goods are sold for in our New York, Chicago and other storco. 

All Spalding dealers, as well as users of Spalding Athletic Goods, are treated 
exactly alike, and no special rebates or discriminations are allowed to anyone. 

This briefly, is "The Spalding Policy," which has already been in successful 
"V^Saa for the past 16 years, and will be indefinitely continued. 

&-' *mm Wods. "The Spalding Policy" is a "square deal" for everybody. 

A. G. SPALDING & BROS. 



By ^id^^t^. 

PRESIDENT, W " 



Standard Quality 



An article that is universally given the appellation "Standard" is thereby 
conceded to be the criterion, to which are compared all other things of a similar 
nature. For instance, the Gold Dollar of the United States is the Standard unit 
of currency, because it muct legally contain a specific proportion of pure gold, 
and the fact of its being Genuine i3 guaranteed by the Government Stamp 
thereon. As a protection to the users of thi3 currency against counterfeiting and 
other tricks, considerable money is expended in maintaining a Secret Service 
Bureau of Experts. Under the law, citizen manufacturers must depend to a 
great extent upon Trade-Marks and similar devices to protect themselves against 
counterfeit products — without the aid of "Government Detectives" or "Public 
Opinion" to assist them. 

Consequently the "Consumer's Protection" against misrepresentation and 
"inferior quality" rests entirely upon the integrity and responsibility of the 
" Manufacturer." 

A. G. Spalding & Bros, have, by their rigorous attention to "Quality," for 
thirty-nine years, caused their Trade-Mark to become known throughout 
the world as a Guarantee of Quality as dependable in their field as the 
U. S. Currency is in its field. 

The necessity of upholding the Guarantee of the Spalding Trade-Mark and 
maintaining the Standard Quality of their Athletic Goods, is, therefore, as obvi- 
ous as is the necessity of the Government in maintaining a Standard Currency. 

Thus each consumer is not only insuring himself but also protecting other 
consumers when he assists a Reliable Manufacturer in upholding Lis Trade- 
Mark and all that it stands for. Therefore, we urge all users of cur Athletic 
Goods to assist us in maintaining the SpaUing Standard of Excellence, by 
insisting that our Trade-Mark be plainly stamped on all athletic goods which 
they buy, because without this precaution our best efforts towards maintaining 
Standard Quality and preventing fraudulent substitution will be ineffectual. 

Manufacturers of Standard Articles invariably suffer the reputation of being 
high-pri ed, and this sentiment is fostered and emphasized by makers of 
"inferior goods," with whom low prices are the main consideration. 

A manufacturer of recognized Standard Goods, with a reputation to uphold 
and a guarantee to protect must necessarily have higher prices than a manufac- 
turer of cheap goods, whose idea cf and basis of a claim for Standard Quality 
depends principally upon the eloquence of the salesman. 

We know from experience that there is no quicksand more unstable than 
poverty in quality — and we avoid this quicksand by Standard Quality. 





MBSfflll 



PARIS . 1900 



104 ^^ -k ^\. JL^ X/ 1 IN VJ PAkls.igc 

ATHLETIC GOODS 

ARE THE STANDARD OF THE WORLD 



A.G. Spalding <& Bros. 

MAINTAIN WHOLESALE and ||ETA!L STORES in the FOLLOWING CITIES 
NEW YORK. CHICAGO ST.LOULS 

BOSTON MILWAUKEE KANSASrCITY 

PHILADELPHIA DETROIT SAN FRANCISCO 

NEWARK CINCINNATI LOS XNGELES 

ALBANY CLEVELAND SEATTLE 

BUFFALO COLUMBUS SALT LAKE CITY 

SYRACUSE ROCHESTER INDIANAPOLIS PORTLAND 

BALTIMORE WASHINGTON PITTS BURGH Ml NNEAPOLI S 



LONDON. ENGLAND > 

LIVERPOOL. ENGLAND 

BIRMINGHAM, ENGLAND I 
MANCHESTER, ENGLAND 
BRISTOL. ENGLAND > 
EDINBURGH. SCOTLAND 
GLASGOW. SCOTLAND 



ATLANTA ST. PAUL 

LOUISVILLE DENVER 
NEW ORLEANS DALLAS 
MONTREAL. CANADA 
TORONTO, CANADA 
) PARIS, FRANCE 

) SYDNEY. AUSTRALIA 



->ries owr 
>de -Mcrt 



BROOKLYN 



oted by A G.Spaldiny A Bros, and where ell of Spa Id my. 
Goods Qrr made are located in The follow/ ng cities 



CHICAGO 



FRANCISCO CHICOPEE, 



PHILADELPHIA 



LONDON, 



LIBRARY OF CONGRESS 




005 900 681 2 



